.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $8.00
The Star & the Crescent- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 17th, 2007, 09:19 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default quick SEV gameplay questions

Back to SEV after a year or what. A few quck questions:

- How can i destroy certain facilites on a planet ?
- Where is the button to build X units where X = one turn`s worth ?
- How can i save designs so i can load them in a new game instead of designing all basic ships once again ?
- Is there a PBW for SEV ?
- Are there any mods (major ones) besides the balance mod ?
Reply With Quote
  #2  
Old November 17th, 2007, 12:56 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: quick SEV gameplay questions

Wow. Now that is a good measurement about how much ppl like SEV. lol.
Reply With Quote
  #3  
Old November 17th, 2007, 01:55 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: quick SEV gameplay questions

- scrap cargo. you can also jettison cargo. facilities are considered cargo.
- there is none
- save empire with designs
- yes
- I wish there were since so many people spent so much time (I won't say whining) asking for moddability.
__________________
Slick.
Reply With Quote
  #4  
Old November 17th, 2007, 02:22 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: quick SEV gameplay questions

One turn's worth is not needed, since build points carry over between projects and turns. Just build as many as you need or want.
For example: a carrier capable of holding 30 fighters, plus 30 fighters, repeat build.

There are a number of mods in progress as well. Gritty Galaxy, for example. (Screenshot)
Reply With Quote
  #5  
Old November 17th, 2007, 03:16 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: quick SEV gameplay questions

SJ, I would disagree. Frequently it is desirable to build just 1 turn's worth, whatever that may be, and then move on to building something else. Currently, you have to use trial and error to figure out what that number is.

Also for your example above, why wouldn't it just be easier to build 1 on repeat build instead of 30?
__________________
Slick.
Reply With Quote
  #6  
Old November 17th, 2007, 03:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: quick SEV gameplay questions

In Se4, building one turn's worth at least allows you to quickly optimize your production rate. (Although building more usually results in 5 units in 4 turns, rather than one per turn for example)

In SE5, one turn's worth provides no such advantage.
One turn's worth means that you don't know how many you really want.


If you were to put one on repeat build, then you'd end up with 30 fighters and 30 carriers.

What you want in the example, is a bunch of carriers and 30 fighters to fill each of them.
Building 30 fighters (perhaps 10 bombers, 10 interceptors, and 10 dogfighters), then one carrier, and hitting repeat build, means that each time you finish a carrier, you have built exactly what you need (30 fighters) to fill it and send it into combat right away.

When you know what you want to end up with, one turn's worth is irrelevant. You get what you want as fast as it can be produced.
And if you are really stuck on it, you can do the "build 1, repeat" thing.
Reply With Quote
  #7  
Old November 17th, 2007, 07:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: quick SEV gameplay questions

Ragnarok-X said:
"Wow. Now that is a good measurement about how much ppl like SEV. lol."


Actually, it is a very bad measurement. Most (all?) people in the Americas were sleeping. 4 AM for west coast, 7 AM on a Saturday for east coast...

"- Are there any mods (major ones) besides the balance mod ?"

The Wiki has quite a list going.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old November 17th, 2007, 07:28 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: quick SEV gameplay questions

Quick one. Assuming i would like to create a facility that has the ability to scan the scan the system (i.e. get rid of the fog of war) for a range of X, how should the entry look ? I dont need the general things, but the ability entries.

Can it be modded so it requires a constant upkeep each turn ?
Reply With Quote
  #9  
Old November 17th, 2007, 07:34 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: quick SEV gameplay questions

Use the same abilities as basic sensors. Maintenance is paid on all facilities.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #10  
Old November 17th, 2007, 08:17 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: quick SEV gameplay questions

You can get rid of fog of war in Settings.txt, if you want it removed completely.

Base Sight Range Colony := 0

Set to 25 or so and you'll cover the whole system.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.