.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old April 5th, 2008, 01:10 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Dark Elves?

Are you also making a mod then Wrana?
Reply With Quote
  #12  
Old April 5th, 2008, 09:36 PM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Dark Elves?

Re: Lurker
Now, this is interesting about the avatar. I happen to own a black avatar of Khaine that I converted, but it was for my 40k DE army. I will think about including one in this mod.

Re: Wrana
Am I stepping on your toes? I wasn't aware that you were creating a DE mod for dominions. (Are you?)

Hellebron is not a mighty sorcerer per se, having no magic, but I get your point. Malekith is essentially preserved by the armour of midnight, while Morathi, Hellbron, et al are preserved by the cauldrons.

Interesting note about the mass poisons, I will ignore that for this mod, mostly because of the #secondaryeffect wierdness on poisoned missile weapons- x-bows would simply be too lethal.

The sacredness of witch elves is valid based on background, but you have to consider the prevalence of them. I they were 0-1, or even rare, I could see making them sacred, but as they stand, it seems qestionable at best, and unduly limiting. Perhaps, though, you are right about the Black Guard. They are not holy warriors per se, I will grant that. I was looking at holiness from a mechanical point of view, using it as a fine method of limiting and increasing the power of the guard (who are, after all, extremely rare.)

I'm not toattly sure about the dragons. I would have a summonable highborne on a dragon, as opposed to making them recruitable. In middle era, I do not think that mighty sc commanders are appropriate, and in order to fit with other dominions dragons, a black one has to be of an SC level.

This raises the issue of Malekith. Realistically speaking, malekith is hideously powerful (not in WH, but thats another story.) He is mounted on a great black dragon, Seraphon, protected by the armour of midnight, which essentially makes him invulnerable to mundane weapons, armed with the destroyer to kill enemy equipment, and the hand of khine to kill them, a mighty sorcerer, and a fine general. He is also tremendously skilled in combat.

The options are:
1) No Malekith. I don't like this option, because Malekith is cool
2) Malekith as hero. I don't know about this. I think he's just too powerful for this to make sense without unconscionable nerfing.
3) Malekith as pretender. Sort of fits, sort of not. Also, potential for expandy pretender of doom syndrome. (See also, Archaon complex.)
4) Leave him on foot.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #13  
Old April 6th, 2008, 01:04 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Dark Elves?

What about making Malekith like the Dominions dragons? Either powerful, footed mage OR a dragon(rider) with less magic and only natural weapons.
Reply With Quote
  #14  
Old April 7th, 2008, 11:35 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Dark Elves?

to Sombre: (& Valandil, it seems)
I've begun work on one some times ago. Unfortunately, I've no great ability w/ pixelart, & this requires a lot. I've found one person who did such in past, but she is currently busy. For now, I have some Excel table with unit' etc. stats. It doesn't include special characters, as they are more difficult for converting into Dominions system (e.g., WH currently has warrior mages only as exception, while in Dominions they are the rule(z ); also, we usually don't use specials in play.
For now, I'll just try to download it here.

Quote:
The sacredness of witch elves is valid based on background, but you have to consider the prevalence of them. I they were 0-1, or even rare, I could see making them sacred, but as they stand, it seems qestionable at best, and unduly limiting.
If they were 0-1, it would make sense to make them (sorry for pun ) capital only. They are common enough & so can be produced everywhere.
Black Guard, on the other hand, can be made capital only (as they are in WH); & they wear enough armor to make them Resource-costly... As for Eternal Hatred, it can be translated either as extrs-high Attack, or as Berserk...
Quote:
I would have a summonable highborne on a dragon, as opposed to making them recruitable. In middle era, I do not think that mighty sc commanders are appropriate, and in order to fit with other dominions dragons, a black one has to be of an SC level.
And why on Earth (or WarHammer %) ) do you make WarHammer races into MA factions??!! They are surely more in style for LA... And making them recruitable doesn't need to make them cheap...
Quote:
Malekith as pretender. Sort of fits, sort of not.
Of course, polytheism of most WarHammer races is a problem here (at least, one of). As for being hideously powerful, he was still defeated more than once, & probably has afflictions enough to cut him down to size... And he prefers to not risk himself, which means that actually he may be not so powerful as his reputation...
Attached Files
File Type: xls 595431-wh-conv.xls (157.5 KB, 92 views)
Reply With Quote
  #15  
Old April 9th, 2008, 08:36 PM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Dark Elves?

I'm still here, BTW. Just busy right now, and doing some work when I have spare time. I don't know why we put WH nations in middle era, but inertia of bad(?) ideas means that it will probably stay that way.

Frenzy=Berzerk, I think. Hatred=attack skill, most likely.

Thanks for the clarifictions, by the way. Largely agreed.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #16  
Old April 10th, 2008, 05:49 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Dark Elves?

If you'd like you can nab the cold one from the Saurus Cavalry in my lizardmen mod. You know, for the cold one knights.
Reply With Quote
  #17  
Old April 12th, 2008, 02:30 AM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Dark Elves?

Dark Elves are my favorite WHFB army; I'll definitely keep an eye on this one.

Very nice work so far!
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #18  
Old April 16th, 2008, 09:07 PM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Dark Elves?

Okay, after this Saturday, I should be able to finish this. Right now, I'm kinds busy working on legal proceedings (moot court,) but should be done soon. I might well steal your cold one, Sombre. Thanks for the offer.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #19  
Old August 12th, 2008, 07:39 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Dark Elves?

*bump*

*Looks around for a Dark Elves mod*. It seems a lot of the warhammer mods are running out of steam. Say it isn't so.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #20  
Old November 21st, 2009, 11:02 AM

Calchet Calchet is offline
Corporal
 
Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
Calchet is on a distinguished road
Default Re: Dark Elves?

I suppose I'll bump this up rather than make a new thread to ask, is anyone else currently working on a Dark Elves mod? If so, would said anyone be interested in a bit of cooperation?

I've currently put my planned Chaos Dwarfs on hold, and somehow ended up... making one of these, instead.

Still in the process of slapping descriptions and art on all units, and then there's the balancing part, but attached are some sorceresses (having cast Air Shield, they're not normally that blue) and a bunch of warriors for now.

Tentative troop list, anywhere:
Warriors (Two types), Crossbowmen, Witch Elves (Sacred), Corsairs, Shades (Stealth), Dark Riders
Capital:
Cold One Knight (Fear), Executioners (Sacred), Black Guard (Awe)

Commander list, anywhere:
Lordling, Noble, Highborn, Sorceress, Witch Elf Hag, Assassin, Beastmaster Apprentice, Reaver, Herald, Bloodshade
Capital:
High Sorceress, Beastmaster, Death Hag

Also summons, heroes and a pretender or two.

Magic: Air and Death for Sorceresses' Dhar, Blood for the cult of Khaine. (May add Water to the former if needed for balance, but that comes later.)
Attached Thumbnails
Click image for larger version

Name:	darkelves.jpg
Views:	84
Size:	42.1 KB
ID:	9071  
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.