.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old May 30th, 2009, 05:44 AM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Units with stupid weapon choices

Quote:
Might look something like this: D=====ID
you mean something like this: 8===ID ?
Reply With Quote
  #22  
Old May 30th, 2009, 09:04 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Units with stupid weapon choices

No, you're thinking of another weapon, entirely.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #23  
Old May 30th, 2009, 11:09 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Units with stupid weapon choices

Why come up with a "military fork", when the game already has the trident: a more damaging polearm already used by some Agarthans (the wet ones) IIRC. Two-handed, but could be used with bucklers like the Olm Spawn do with glaives and bucklers. Stats: Dam 7, att/def 0.

The glaive-users would suck, though. I think I released the weapon rebalance mod already, it did lots of stuff like increase precision of spears/glaives by 1 and increased damage of glaives even further. I didn't test how if affected Agarthans. Getting rid of the attack penalty should help a lot.
Reply With Quote
  #24  
Old May 30th, 2009, 01:09 PM

P3D P3D is offline
Sergeant
 
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
P3D is on a distinguished road
Default Re: Units with stupid weapon choices

Underwater only the Wet One Commanders got trident, the rest have spear. Why there's a damage difference of 4 between them, I don't know, against any armor a spear should be better - the trident distributes force among three points not a single one.
And why a pike has larger damage than a longspear?

EP, will check out your mod.
Reply With Quote
  #25  
Old May 30th, 2009, 02:02 PM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Units with stupid weapon choices

how about replacing their spears with longspears and pikes to improve the repelling capabilities of the troopers?

Oh nevermind. They still have -beep- poor attack ...
Reply With Quote
  #26  
Old May 30th, 2009, 06:24 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Units with stupid weapon choices

Iirc in WW1 trench warfare (which should come very close to Agartha tunnel warfare) flails and knifes were preferred to bayonets (= spear).
Reply With Quote
  #27  
Old May 31st, 2009, 03:10 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Units with stupid weapon choices

Endoperez: Tridents would be perfectly fine. I was trying to distance them a bit from the wet ones, but there's no real pressing reason for them not to use tridents, except possibly the thematic association of tridents with the sea, which I was a bit concerned with.

P3D, you're right about the spear directing more force along it's single point, but one advantage the trident's three points gives is stability, so that it's easier to center an attack. The trident probably wouldn't be able to penetrate the armour as often, but when it did it would make a much wider and more ragged wound--thus more blood spilled, with a greater chance to clip an artery or puncture an organ. The wound would also be considerably harder to treat medically. Another advantage is-and this is specifically because it doesn't go as deep-a trident would have less of a tendancy to get stuck in an opponent.

I think giving them 7 damage is a bit much, however.

Trident stats, in my opinion, should be more like Dam 4, +1 att/0def.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #28  
Old May 31st, 2009, 10:33 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Units with stupid weapon choices

Well, the three heads make it easier to block than a spear, as you can put your sword between the heads .It is maybe why they haven't been seen much on the medieval battkefields. I rather see tridents as a fishing 'weapon'. The simpler weapon is often the better one. I thought they used maces during WW1, not flails, you need to train a lot to efficiently use a flail, and a tranche is rather a small place, so the mace is better. The main fault of the bayonnet is you have to fix it to your gun, plus your gun is not a melee weapon, and so has a deficient balance. No perfect weapon exists !
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !

Last edited by Humakty; May 31st, 2009 at 10:45 AM..
Reply With Quote
  #29  
Old May 31st, 2009, 06:51 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Units with stupid weapon choices

Well...blocking a trident is possible, but in the process of that, you're still putting yourself in close proximity to it's blades, so it's hardly a golden option. And the trident-wielder can more easily block you, than you can block him, due to the length of the trident.

As far as medieval "tridents", the weapon actually became more sophisticated, not less, over time. Spetums, ranseurs, and partisans--which saw use into the 18th century, all evolved from the trident.

Infact, the partisan was one of the very last melee weapons used on the field of battle. If I remember correctly, partisans were in use by the British (who had one of the most advanced war-machines in existence at the time) in the American Revolutionary War.
__________________
You've sailed off the edge of the map--here there be badgers!

Last edited by HoneyBadger; May 31st, 2009 at 07:13 PM..
Reply With Quote
  #30  
Old June 1st, 2009, 04:41 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Units with stupid weapon choices

Quote:
Originally Posted by Humakty View Post
This effect should alter your potential lifetime, and your physical might permanently. (not really in any RPG I played so far... Or I can't remember...)
Works something like this in Earthdown, Houses of the Blooded, and some editions of Ars Magica iirc. Not sure about Shadowrun, but quite possible - at least for more massive undertakings.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.