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  #1  
Old January 20th, 2009, 02:37 AM

quantum_mechani quantum_mechani is offline
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Default Conceptual Balance Mod 1.41

This more or less simply version 1.4 with some minor bug and typo fixes. Feel free to use either 1.4 thread for suggestion/comment purposes.

Edit: zip replaced by llamabeast on 29th March with permission from QM, making changes to
(a) Make compatible with llamaserver, and
(b) Fix blindlord bug
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File Type: zip cb1.41.zip (86.7 KB, 713 views)

Last edited by llamabeast; March 29th, 2009 at 03:28 PM..
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Old January 20th, 2009, 02:38 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.4

Split version.
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File Type: zip cb1.41split.zip (102.0 KB, 291 views)
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  #3  
Old January 20th, 2009, 04:12 AM
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Horst F. JENS Horst F. JENS is offline
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Medal Re: Conceptual Balance Mod 1.41

there is no bigger joy on dom3 than playing with a fresh, new, shiny Conceptual Balance Mod
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  #4  
Old January 20th, 2009, 06:24 AM
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Default Re: Conceptual Balance Mod 1.41

tnxqm!!
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Old January 20th, 2009, 11:46 AM

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Default Re: Conceptual Balance Mod 1.41

What's the difference between the normal one and the split one?
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  #6  
Old January 20th, 2009, 11:48 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by LumenPlacidum View Post
What's the difference between the normal one and the split one?
The split version is if you only want certain elements of the CBM choosing from modified pretenders, items, spells, nations or scales
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  #7  
Old January 20th, 2009, 05:16 PM

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Default Re: Conceptual Balance Mod 1.41

QM -- as I recall, there were some nations that were not yet kitted out with full hero compliment.

Not that I want to give ashdod, and company a boost.
But do you know the status of nations missing?
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Old January 20th, 2009, 08:33 PM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.41

Ashdod has three "Son of Anak" heroes, the three ancestors to the Ahiman, Sheshai & Talmai clans.
Hinnom has 6 "Son of [Grigori]" Nephilim multiheroes who have 4 in a main path and 3 in blood, besides otherwise being SC material.

I don't know about Gath, don't they have any heroes?
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Old January 21st, 2009, 08:44 AM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod 1.41

The LlamaServer isn't able to start games with CBM 1.41, as given. It turns out that the problem is with the spells Bind Spine Devils and Bind Serpent Fiends. It throws the error:

Loading spells: CBcomplete_1.41.dm
name2spell Bind Spine Devil
N�got gick fel!
name2spell: no such spell!!
N�got gick fel!
name2spell: no such spell!!

I think the reason is that the spells change their own name. Maybe for some reason it reads the mod twice, and the second time can't cope. Anyway, I've fixed it. Instead of changing the spells, it seems you have to copy them, change the copies and simply make the original spells unresearchable. I've changed the copy on the LlamaServer and I think perhaps it won't matter for client machines, but if you could use the modified code in the next version that'd be great.

Here's my fixed version:

--
#newspell
#copyspell "Bind Spine Devil"
#name "Bind Spine Devils"
#fatiguecost 800
#nreff 3
#descr "The caster sacrifices several blood slaves to contact and bind three Spine Devils. Spine Devils are spine covered, wingless demons that fight with t\
wo venomous claws. The spines covering their bodies are poisonous and anyone attacking them with short weapons may get poisoned."
#end

#selectspell "Bind Spine Devil"
#school -1
#end

#newspell
#copyspell "Bind Serpent Fiend"
#name "Bind Serpent Fiends"
#nreff 2
#descr "The caster sacrifices several blood slaves to contact and bind two Serpent Fiends. Serpent Fiends are bat-winged, serpent-like demons summoned from \
the Abyss. Their bite is highly venomous."
#end

#selectspell "Bind Serpent Fiend"
#school -1
#end
--

Also, what were your thoughts on including Endo's Mark of the Champion mod in the next version of CBM?

Thanks for all your work QM!
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A compilation of high quality mod nations: Expanded Nations Packs
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  #10  
Old January 21st, 2009, 08:53 AM
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Default Re: Conceptual Balance Mod 1.41

Late Age Agartha has Blindlords with Air 8.

Dunno whether this is intentional or not.
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