.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 20th, 2015, 08:38 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,300
Thanks: 99
Thanked 528 Times in 357 Posts
MarkSheppard is on a distinguished road
Disk Cold Steel SBCT Campaign (Untested Conversion)

Yet another campaign found in my archives; and quickly converted over.

Quote:
Cold Steel
In Between Peace and War

January 2005

172nd Stryker Brigade Combat Team
2nd Battalion, 1st Infantry Regiment
Ft. Wainwright Alaska

The US Army spent most of the decades after the Vietnam War organized primarily to fight the Soviet Union in Western Europe. Divisions were divided into two basic types; the heavy and light divisions. After the breakup of the Soviet Union, Western policy makers and media pundits predicted a new era of peace. Warlords and power-brokers around the world were quick to disappoint. The era of the 90's turned out to be one of the busiest decades for the US military. Conflicts were quick to develop and the US Army was unable to meaningfully contribute to operations due to the limited combat power of the light divisions and the length of time required to transit heavy divisions using sealift. The medium brigades, a brainchild of former Chief of Staff of the Army General Shinseki, were designed to address this need.

The medium brigades are centered on the wheeled Stryker vehicle and are designed to be a full-spectrum, early-entry combat force. The catch-phrases and slogans of the program disguise the fact that the basic idea is little different from the AirLanding divisions of World War Two and that most of the major military forces of the world heavily invested in a similar idea years ago. The Soviets, in particular, employed mechanized airborne forces to devastating effect in the 1978 Ogaden War in Somalia.

This campaign takes the Stryker unit from the sweltering urban sprawl of Iraq to the snowy cities and mountains of Korea. The early missions focus on peacekeeping but the Stryker team quickly finds themselves involved in major fighting against a better-equipped enemy. Will Shinseki's Stryker Brigade Combat Team turn out to be the lemon so many have predicted or can tactics and temerity make up for the obvious limitations of the platform?

Gameplay Notes:
1. The player is given a reinforced company of light mechanized infantry consisting of three platoons of Stryker vehicles, one platoon of MGS vehicles, a scout platoon of Bradley's, and a mortar platoon.

2. The Stryker platoon has significantly more infantry than a Bradley-based infantry platoon. Since the soldiers are expected to spend a lot of time fighting in cities, one flame rocket is issued per platoon.

3. Due to the requirement that the Stryker weigh less than twenty tons, the vehicle is extremely poorly armored. The Stryker is clearly unable to fight against infantry equipped with even the oldest anti-tank weaponry. Treat this vehicle as a battle taxi and keep it far away from the enemy.

4. Skilled use of smoke can allow the vehicles to fire in direct support of the infantry since the Stryker does have advanced sensors that can see through smoke.

5. The company is well-equipped with tank-killing weapons. Due to the lack of heavy armor, these are best employed from the defense or in ambush.

6. Rebuild points will be few. Be very careful not to incur unacceptable losses.

Sources
Combat Team: The Captain's War by John F. Antal
Marine Corps Tank Battles in Korea by Oscar Gilbert
The Dragon Strikes by Patrick C. Roe
Phantom Soldier by H. John Poole
Task Force Smith Quartermaster's Bulletin
http://www.quartermaster.army.mil/oq...g/tfsmith.html

Ft Wainwright, 172nd Stryker Brigade Combat Team http://www.wainwright.army.mil/

Game Info
SPMBT ver 3.01 Campaign
Complexity: Difficult
Unit Types: Company level
Fixed Force
US is the human player.

Campaign Design: Travis Hilterbrand
travis_hilterbrand@yahoo.com

Playtesters:
Claudio Anelli
Daniel Tower
Craig Breedon

Special thanks to playtester Michael Phelps who went far beyond the call of duty.

Version 05/22/05
Not playtested; just done to rescue from oblivion.
Attached Files
File Type: zip ColdSteel_SBCT_Campaign.zip (1.72 MB, 268 views)
Reply With Quote
The Following User Says Thank You to MarkSheppard For This Useful Post:
  #2  
Old March 20th, 2015, 11:16 PM

Duzmond Duzmond is offline
Corporal
 
Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
Duzmond is on a distinguished road
Medal Re: Cold Steel SBCT Campaign (Untested Conversion)

I'm going to start play testing this campaign,since I can't get an email game going to save my life

I'm going to include Fraps images of the battles as well. Just downloaded it,version 3. something.

So far looks interesting and is very well written. Here goes.
Reply With Quote
  #3  
Old March 21st, 2015, 01:43 PM

Airborne Rifles Airborne Rifles is offline
Corporal
 
Join Date: Dec 2009
Posts: 99
Thanks: 41
Thanked 46 Times in 32 Posts
Airborne Rifles is on a distinguished road
Default Re: Cold Steel SBCT Campaign (Untested Conversion)

I remember this campaign. It was a good one.
Reply With Quote
  #4  
Old March 21st, 2015, 02:46 PM

Juramentado Juramentado is offline
Private
 
Join Date: Sep 2008
Posts: 37
Thanks: 4
Thanked 6 Times in 6 Posts
Juramentado is on a distinguished road
Default Re: Cold Steel SBCT Campaign (Untested Conversion)

Funny - I actually have the original working quite well under the current engine! :-)
Reply With Quote
  #5  
Old March 21st, 2015, 09:40 PM

Duzmond Duzmond is offline
Corporal
 
Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
Duzmond is on a distinguished road
Post Re: Cold Steel SBCT Campaign (Untested Conversion)

Just a couple of pics showing deployment on the first scenario.
Command,FO,ammo and artillery and main force at the southern
river ford. This area has no enemy fortifications.
Attached Files
File Type: zip one.zip (381.4 KB, 142 views)
Reply With Quote
  #6  
Old March 21st, 2015, 10:16 PM

Duzmond Duzmond is offline
Corporal
 
Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
Duzmond is on a distinguished road
Post Re: Cold Steel SBCT Campaign (Untested Conversion)

Turn 4 Progress, main force on right map edge has received some sniper fire. popped smoke.

artillery set to hit suspected atgm positions on next turn. smaller force on left will engage that area.

one pic of each included.
Attached Files
File Type: zip two.zip (381.7 KB, 117 views)
Reply With Quote
  #7  
Old March 22nd, 2015, 09:17 AM

glaude1955 glaude1955 is offline
Corporal
 
Join Date: May 2007
Location: 59 Lille France
Posts: 76
Thanks: 4
Thanked 17 Times in 14 Posts
glaude1955 is on a distinguished road
Default Re: Cold Steel SBCT Campaign (Untested Conversion)

Hello,

Presentation of the campaign:
"The player is given a reinforced company of light mechanized infantry consisting of three platoons of Stryker vehicles, one platoon of MGS vehicles, a scout platoon of Bradley's, and a mortar platoon.
Rebuild points will be few. Be very careful not to incur unacceptable losses."

First impressions of the beginning of the campaign:

Very interesting topic to a scale (reinforced company) fun to play.
I really like the choice of a fixed core

Decisive victory in 9 turns. 7 infantry losses (all caused by a sniper easy to locate but difficult to discover - The shots with the Z key has not helped reduce the effectiveness of the sniper. Had to get very close position to uncover and thus allowing its kill)

Passage to the second scenario:

While the presentation indicated that rebuild points will be few, I realize with amazement I have 1,885 points for repair and extend my core force!

That's too much to repair as the player's attention was focused on being very careful and also it allows to significantly expand the core forece that could well distort the spirit of the campaign.

Then came the choice of the support units phase: I have 1644 points while the presenting of the scenario prodigal any purchasing advice.

To keep up with the main idea of the campaign, I think that we should not have support points (unless the author of the campaign has provided them, but in this case it is necessary to indicate at the player what to buy ).

To do this, it would require a change with the campaign editor indicating the number of points "Build" specifying something reasonable to be determined (armor is about a little over 250 points, 100 points a sniper) and ban the support indicating - 1 in the corresponding field.

I have not yet played the second scenario, I'll do it without support and with my original core force.

Thanks for your work
Regards
Yves

Sorry for my poor English
Reply With Quote
  #8  
Old March 22nd, 2015, 09:57 PM

Duzmond Duzmond is offline
Corporal
 
Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
Duzmond is on a distinguished road
Post Re: Cold Steel SBCT Campaign (Untested Conversion)

Turn 7 progress- This is basically over. HQ unit has not been spotted,but resistance is down to one tough sniper,as far as I can see.

Suspected atgm area was easily overrun. All vic hexes have been taken.

Two images show atgm area and remaining resistance.
Attached Files
File Type: zip three.zip (343.2 KB, 123 views)
Reply With Quote
  #9  
Old March 23rd, 2015, 12:23 AM

Duzmond Duzmond is offline
Corporal
 
Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
Duzmond is on a distinguished road
Post Re: Cold Steel SBCT Campaign (Untested Conversion)

Scenario 1 (walk in the park)

The map is OK,maybe a little to small.

The enemy is under powered. I would suggest at least several vehicles,two or three trucks to ship product and two or three small
armed vehicles for patrols. Maybe more troops.

Image shows final score and breakdown.
Attached Files
File Type: zip finalscn1.zip (85.9 KB, 121 views)
Reply With Quote
  #10  
Old March 23rd, 2015, 01:10 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: Cold Steel SBCT Campaign (Untested Conversion)

Quote:
Originally Posted by MarkSheppard View Post
January 2005

172nd Stryker Brigade Combat Team
2nd Battalion, 1st Infantry Regiment
Ft. Wainwright Alaska



Gameplay Notes:
1. The player is given a reinforced company of light mechanized infantry consisting of three platoons of Stryker vehicles, one platoon of MGS vehicles, a scout platoon of Bradley's, and a mortar platoon.
Interesting gameplay. A few notes: a) The M1128 MGS is not available in the USA OOB until June 2006, b) The M1129 120mm SPM is also not available, but only til August 2005. The timeline is off or the OOB, one or the other.

I get the limited rebuild or expand core points, but I was allotted over 2K points and even more in support. Now, I have not investigated the Campaign engine, but it seems odd to me, at least, that a guy or gal can add Air elements to an SBCT core but not in support.

Finally, I only got a section of Cavalry Scouts not a platoon of six, and a section of the SPM's not a platoon.

In the third scenario, the CH-47D Chinook helos ought to be modified in the Editor to increase range. With only a company of the heavy lift helos, we have a lot of vehicles to ferry to the airport, thatis too many turns IHMO. So, I'd suggest upping the speed of the Chinooks to 255, it won't get the bird there and back in one turn but it's close enough so that on the second turn it makes it all the way to the departure line.

Alternately, place a Styrker platoon with vehicles on the tarmac, and have the player ferry the remainder of the force.

I've played two scenarios earning 2 divisive victories.

I like it.
----------
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.