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  #31  
Old February 26th, 2007, 12:19 AM

Aleph Aleph is offline
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Default Re: Lanka: unit stats, comments and tips

Mandahas cost gold?
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  #32  
Old February 26th, 2007, 04:23 AM
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Default Re: Lanka: unit stats, comments and tips

Yes. They cost 600 gold but have only half the upkeep due to being sacred. It is much the same as trolls, sea trolls, sea kings and troll kings costing gold despite being summoned, though troll kings can actually be recruited from one poptype that I think can only appear through scripting.

Edi
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  #33  
Old December 17th, 2007, 09:41 PM

chrispedersen chrispedersen is offline
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Default Re: Lanka: unit stats, comments and tips

Lanka updata: Pal's and Kals cost have been increased, no to like 55, and 65.

I create a triple bless imprisoned pretender. Astral, Nature, Fire, Spring. High magic resistance + regen makes the demons mostly immune to generic banishes.

The only units I make are atavi archers, anasuarus 33/4 NND, and Kals which are superior to any indie troops.

Usually I O+2, Sloth-3, Death-3, Heat+3, Magic-3 luck 0
Since I only build sacred - I usually have money coming out of the ears - which goes to mercs, temples, and forts. Spreading the death dominion while your troops don't eat is fun. Plus toss in some disease charms.

Baku is an undead commander - useful as he is amphibious.

Blood hunt early and voila. My 2nd favorite EA nation next to tienchi.
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  #34  
Old August 6th, 2008, 06:59 PM
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Default Re: Lanka: unit stats, comments and tips

I lost my baku He got killed by a PoD.
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  #35  
Old August 6th, 2008, 09:14 PM

chrispedersen chrispedersen is offline
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Default Re: Lanka: unit stats, comments and tips

Quote:
Jack_Trowell said:
Don't think of seduction as a way to capture units, but as a better assassination ability.

With it, your Rhakshasis are de facto assassin mages that can, with the correct spells/items, kill most commanders.
I once used one that to capture a indep province near my capitol while my main army was elsewhere (indeps str 9) : it took 3-4 turns to kill all the commanders, and one more to capture the province, it was a lone commander, and not an army.

And of course sometimes you get lucky and get a free commander. Usually just a normal commander (always useful for carrying troops to the front), but sometimes you can be very lucky and get a mage with useful magic paths or a good ability.
Generally not worth it MP.

However, considering making one a prophet. Script smite. Will generally kill any unit you cant seduce. You look like a genius when you get early game magic items this way.
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  #36  
Old September 8th, 2009, 01:49 PM
Squirrelloid Squirrelloid is offline
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Default Re: Lanka: unit stats, comments and tips

Thread necromancy ftw.

Quote:
Originally Posted by chrispedersen View Post
Lanka updata: Pal's and Kals cost have been increased, no to like 55, and 65.

I create a triple bless imprisoned pretender. Astral, Nature, Fire, Spring. High magic resistance + regen makes the demons mostly immune to generic banishes.

The only units I make are atavi archers, anasuarus 33/4 NND, and Kals which are superior to any indie troops.

Usually I O+2, Sloth-3, Death-3, Heat+3, Magic-3 luck 0
Since I only build sacred - I usually have money coming out of the ears - which goes to mercs, temples, and forts. Spreading the death dominion while your troops don't eat is fun. Plus toss in some disease charms.
How do you afford a triple bless with those scales (I can't find a pretender chassis that will do it), and how do you do it with enough dominion to actually hire sacred troops in quantity? Or is it not F9S9N9? I mean, triple blessing sounds awesome, but it doesn't seem actually possible without totally trashing your scales.

Edit: nevermind, i think i got it. Let me ask a different question: why F9 instead of W9?
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