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  #51  
Old December 5th, 2008, 06:15 PM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

A smaller version seems like it would kind of take away from the epicness of the map. What about having sections? So you could play out some of the story arcs in the locales they occur.
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  #52  
Old December 5th, 2008, 07:07 PM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

That's a possibility I've been considering, but a smaller version of the whole map would be doable. Not halving the province count, but a substantial reduction would be achievable.
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  #53  
Old December 7th, 2008, 07:32 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

This is a gorgeous map and I am playing several games on it. My only wish is that the font (when you press 9) for the province names would be black instead of white. I can hardly read some of those names.
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  #54  
Old December 7th, 2008, 08:03 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Thanks for the feedback. I had never considered the font color, since I never use the province names filter myself. I'll add that to the next update (whenever that happens). You can add the command to change it to the start of the map file right after the required commands. See the mapmaking manual.
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  #55  
Old December 7th, 2008, 03:22 PM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

OK...VFB showed me how to do that, unfortunately, I just started an MP game with the map, and it doesn't change games that have started. I started an SP game after changing the font color, and it looks really good. It is now my favorite map!!!
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  #56  
Old April 10th, 2009, 05:34 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

The entire map has been reuploaded, so that the zip now contains the graphic and fixed map files. Thanks to vfb's report, forests that until now had been accidentally clearcut have been replanted and are in fact real forests again (Heartwood, Northern High Forest and Eastern Rawlinswood).
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  #57  
Old May 1st, 2009, 12:23 PM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

New map files have been uploaded. The change is nothing earth shattering, just a change of province 103 (Calimshan) to nostart, because it ruined somebody's MP game due to being such a crap start I had overlooked.

Anything more, let me know, people.
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  #58  
Old May 7th, 2009, 03:20 AM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Thanks for the change to 103!

In all my practise games other start locations were fine, so I'm sure it was just a one-off.

The other issue I personally had with the map was that it looked too busy - there was so much on there that it took concentration to focus on what you wanted to see. I'm not sure what can be done about that without losing the detail you have, but to me it was quite painful to play on. Maybe something as simple as shrinking province name font, colouring, etc would make a difference, I'm unsure
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  #59  
Old May 7th, 2009, 07:31 AM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

play more zoomed in?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #60  
Old May 8th, 2009, 02:40 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

I never play any maps with province names on. I expect Faerun would look horrid with that feature in use. I actually play somewhat zoomed out so that I can see a greater portion of the map than the default and the graphics still look good (which is why defaultmapzoom is what it is, the size is correct).
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