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  #101  
Old March 25th, 2010, 02:28 PM

Num Num is offline
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Default Re: Rattlehead - MA Newbie game (running)

Hello,

I have two problems I cannot get and it strucks me a little :

Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).

The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?

Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent
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  #102  
Old March 25th, 2010, 02:50 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Rattlehead - MA Newbie game (running)

Quote:
Originally Posted by Num View Post
Hello,

I have two problems I cannot get and it strucks me a little :

Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).
spells like Darkness and Foul Vapors have a gem cost. this cost is to be payed inside the battle itself, with gems on the pretender(not your laboratory), so the most likely cause for your mages to not cast them is that you didn't give your mages the required gems.

Quote:
The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?

Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent
movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.
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  #103  
Old March 25th, 2010, 03:27 PM

Belac Belac is offline
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Default Re: Rattlehead - MA Newbie game (running)

If the enemy is too weak, the AI won't cast gem-cost spells. That's to stop your 100-gem Darkness+Foul Vapors+Flaming Arrows+Howl+Gaia's Blessing+Fire Storm scripted barrage from going off when your enemy sends in 1 scout set to retreat. It also means that sometimes your scripting screws up against slightly more threatening foes.
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  #104  
Old March 25th, 2010, 03:58 PM

Num Num is offline
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Default Re: Rattlehead - MA Newbie game (running)

Quote:
If the enemy is too weak, the AI won't cast gem-cost spells
Thak you "Talleyrand" Belac

Quote:
movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.
And thank you too C'ti comrade
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  #105  
Old March 26th, 2010, 08:21 PM

Agent Smith Agent Smith is offline
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Default Re: Rattlehead - MA Newbie game (running)

Alright Everyone, I have to say this was a good game. To Num, I congratulate you on your victory.
To every one, you can expect me to go AI sometime in the near future, and thanks for the great time
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  #106  
Old March 30th, 2010, 01:56 PM

Num Num is offline
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Default Re: Rattlehead - MA Newbie game (running)

See you Agentsmith. I did not think it would be so difficult to defeat your armies. Sorry for have taken you out.

Anyway, my turn mails are blocked and returned back by the Llamaserver. So I do not know if I will be able to continue playing.
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  #107  
Old March 30th, 2010, 04:18 PM

Belac Belac is offline
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Default Re: Rattlehead - MA Newbie game (running)

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Originally Posted by Num View Post
See you Agentsmith. I did not think it would be so difficult to defeat your armies. Sorry for have taken you out.

Anyway, my turn mails are blocked and returned back by the Llamaserver. So I do not know if I will be able to continue playing.
IM Snalltrippin and ask for an extension. You're too important a nation to let drop. IMO, one of the players still in the game should be admin, as they're more likely to be paying attention.
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  #108  
Old March 30th, 2010, 04:34 PM

Dark Kitty Dark Kitty is offline
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Default Re: Rattlehead - MA Newbie game (running)

It looks like you fought well Agent Smith, see you in future games
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  #109  
Old March 31st, 2010, 08:53 AM

Num Num is offline
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Default Re: Rattlehead - MA Newbie game (running)

I expect to have (easily) solved the problem. Thanks Llamabeast and Snalltrippin.
I am cursed : The AI Marignon Cyclop is besieging me, my Well of Misery have been taken out and a master thief (?!?) has stolen me something like 60 or 70 gems, maybe more.
Very bad mood
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  #110  
Old April 5th, 2010, 04:29 AM

Dark Kitty Dark Kitty is offline
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Default Re: Rattlehead - MA Newbie game (running)

The nation of Shinuyama cancels its NAP with the nation of Ermor. Hostilities may begin on turn 75, unless further discussed.
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