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  #1  
Old November 29th, 2010, 02:51 PM
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Herode Herode is offline
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Default Sea of Ice does not prevent retreat

The story :

- Sea of Ice active
- A scout with a Ring of Water Breathing spies an underwater province just near a coastal province of mine
- Evil shrimps patrol and eventually find my scout
- A battle ensues, the scout retreats...
- ...and ends his movement in my land nearby province (despite Sea of Ice).

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  #2  
Old November 29th, 2010, 03:02 PM

PriestyMan PriestyMan is offline
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Default Re: Sea of Ice does not prevent retreat

yeah that's a known bug. fortunatly its not an issue that often.
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Old November 29th, 2010, 03:21 PM

thejeff thejeff is offline
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Default Re: Sea of Ice does not prevent retreat

What's more annoying is that Water-breathers fighting on the coast when Sea of Ice is up will retreat into the water and then be trapped. This happened to many Basalt Kings and several Tartarians in one game. Particularly frustrating when even the Lighting Cyclops can't get out, since Cloud Trapeze doesn't work in the water.

This is also exploitable, if you have a coastal province where you can attack & retreat. Some of your units will wind up on the other side of the ice.
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Old December 1st, 2010, 05:25 PM
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Default Re: Sea of Ice does not prevent retreat

Quote:
Originally Posted by Herode View Post
The story :

- Sea of Ice active
- A scout with a Ring of Water Breathing spies an underwater province just near a coastal province of mine
- Evil shrimps patrol and eventually find my scout
- A battle ensues, the scout retreats...
- ...and ends his movement in my land nearby province (despite Sea of Ice).

May be works as designed to simulate them running (swimming) away so fast that they break through the ice barrier leaving the classic cartoon silhouette. Or perhaps I'm just full of it.
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Old December 10th, 2010, 11:26 PM
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cleveland cleveland is offline
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Default Re: Sea of Ice does not prevent retreat

A markata lept through a Angakok's fishing hole. Happens all the time.
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