.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old May 26th, 2021, 08:30 AM
zovs66's Avatar

zovs66 zovs66 is online now
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Multi-layer and hex buildings

If memory serves I have used the "stacking" in both the in game and extended editor.

Mostly to make different or new building shapes, or to add grass, trees, orchards, grain or crops around them.
__________________
ASL
Reply With Quote
  #12  
Old May 26th, 2021, 08:32 AM
zovs66's Avatar

zovs66 zovs66 is online now
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Multi-layer and hex buildings

Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong but I think it has to be done intentionally.
__________________
ASL
Reply With Quote
  #13  
Old May 26th, 2021, 08:55 AM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Multi-layer and hex buildings

Both
Reply With Quote
  #14  
Old May 26th, 2021, 09:03 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

Oh this is going to be just so much fun

I was placing multi-hex building and 9 times out of 10 I was seeing the registration hex reporting as paved road.... then I placed some more and none did..... then I placed some more and it started up again but the issue is now known and repeatable but in some cases requires persistance


This is one that shows no paved road anywhere on it or around it but that does not mean that particular building is immune. I have examples of another one showing it and one of the same building placed but not showing it

Attached Thumbnails
Click image for larger version

Name:	Image11.png
Views:	224
Size:	27.3 KB
ID:	16445  
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #15  
Old May 26th, 2021, 09:19 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by zovs66 View Post
Also I don't think the game engine creates stackable buildings, but I could be wrong, (i.e. using the paint city square/grid). If it has I usually demolish it with some nice rubble. I could be wrong but I think it has to be done intentionally.
Correct.Even when urban density is set to the max the game won't double stack builds but double stacking is not the issue even though it appeared to be at the start

Attached Thumbnails
Click image for larger version

Name:	Image13.png
Views:	231
Size:	68.8 KB
ID:	16449  
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #16  
Old May 26th, 2021, 10:41 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

This is all I have time for today but it proves there is indeed "paved road " on the hexes above those churches along the red line. Both T-34's moved the same number of hexes

Just a piece in the puzzle

Attached Images
 
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #17  
Old May 26th, 2021, 10:59 AM
zovs66's Avatar

zovs66 zovs66 is online now
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Multi-layer and hex buildings

Some call em churches some call em barns ...

and the world goes round and round
__________________
ASL
Reply With Quote
The Following User Says Thank You to zovs66 For This Useful Post:
  #18  
Old May 26th, 2021, 11:12 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

It could be either but I built them as churches with a bell tower

If anyone can get SP2 to run see if the same thing happens
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #19  
Old May 26th, 2021, 11:13 AM
zovs66's Avatar

zovs66 zovs66 is online now
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Multi-layer and hex buildings

Again as a scenario designer and map maker I just accepted it as the way the engine draws those buildings, there are several that behave like that and several that don't. I found out the 'hard way' when I'd add say add a multi hex building and then throw a rough hex on it.

Here is all the stone ones and special buildings I think. There is some oddities here.

__________________
ASL
Reply With Quote
The Following User Says Thank You to zovs66 For This Useful Post:
  #20  
Old May 26th, 2021, 11:14 AM
zovs66's Avatar

zovs66 zovs66 is online now
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Multi-layer and hex buildings

Those were from MBT but I am pretty sure WW2 is the same.

OOPS........ I hit edit instead of quote


There are code differences in the two games simply because WW2 was ported to windows a year after MBT but the map/building code should be exactly the same
__________________
ASL
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.