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  #121  
Old April 8th, 2011, 12:41 AM
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Beer Re: Dynamic Campaign: Volunteers Wanted

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Originally Posted by wulfir View Post
Quote:
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I can wait.
Thanks! Now, however, the waiting is over...

Soviet infantry has been fed into the attack on PETSCHENEGI, while the armoured elements are relieved. Your unit is ordered south-east of the town, to link up units of the 6th Guards Cavalry Division.

You have but arrived when an alarm is raised. Scouts have detected an armoured group from the Adolf Hitler Division, your opponent from ARTEMOVKA and PETSCHENEGI, advancing along the road to IZYUM. Most German units in the Kharkov region are reeling back in retreat, but not the fresh SS Division opposing you - now however there is a chance to give the arrogant SS men a bloody nose...

...link up with the cavalry-men at the abandoned collective farm on the IZYUM road. Let none of the fashists through!

The dismounted cavalry fought hard,it took awhile for the Germans to overun the first platoon. Eventually they broke through and took the collective farm.
Our primary orders of not letting them down the road was achived.
Lot's of enemy vehicles burning everywhere along and around the roadway.

For my core forces I got another T-34 up and running and then got one destroyed.

The AUX 45mm AT guns were effective in the defensive roll.
I should look into adding some to my core if it ever becomes possible.

Final Turn files sent.
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  #122  
Old April 11th, 2011, 03:20 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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While the Soviet units proved no real opposition, they delayed my forces long enough to force a draw.
The delay notwhitstanding, the breakout seems to be working. You brush aside some scattered Russian troops tyring to make a stand..., confidence in your troops is rising, you might yet avoid death or Siberia...

Upon approaching the Mosczulski Estate, a bottle-neck location, where two small streams channel the escape route of the entire Div.-Gruppe 137, you are temporarily assigned some unusual help; two American made half-tracks that were captured in running order earlier this week and some Beute-Deutsche cavalry-men of an Ost Battalion...

...Iwan is trying to block your escape and close the door in your face..., you must take the bridges and bash through...!
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  #123  
Old April 12th, 2011, 01:55 PM

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Default Re: Dynamic Campaign: Volunteers Wanted

Looking forward to playing it. So far I have been enjoying this campaign immensely, very well done! However, I think the "Dynamic" aspect could be taken even further. the most interesting battles so far were those where I had to fight on a map twice. That way I could see how my actions in one battle influenced the objectives and dispositions in the next. IMO you should try to do maps like that more often, perhaps even design some scenarios so they can't be "finished" in one go, so that the player may chose which objectives he goes for first.
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  #124  
Old April 13th, 2011, 10:54 AM

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Default Re: Dynamic Campaign: Volunteers Wanted

Luckily we managed to break out, although it took a mad dash by the remaining cavalry men to get the last flags, while the core force was mopping up tank riders.
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  #125  
Old September 16th, 2011, 06:52 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

Wilfur,

I just wanted to say this was the most fun I've had playing steel panthers in awhile.

If you ever find the time or desire to do it again ,I'm always game.

Only MBT next time.
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  #126  
Old September 17th, 2011, 01:09 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Wilfur,

I just wanted to say this was the most fun I've had playing steel panthers in awhile.

If you ever find the time or desire to do it again ,I'm always game.

Only MBT next time.
I second that, short and sharp battles like those are fun to play.
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  #127  
Old September 17th, 2011, 07:59 PM

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Default Re: Dynamic Campaign: Volunteers Wanted

I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.
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  #128  
Old September 18th, 2011, 04:17 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Originally Posted by Ts4EVER View Post
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.
Count me in
So, what are your new ideas for it?
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  #129  
Old September 18th, 2011, 08:17 AM

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Default Re: Dynamic Campaign: Volunteers Wanted

I would want to really exploit the dynamic aspect. I was thinking along the lines of having the campaign in chapters. Each chapter is one map, on which you spend three scenarios. How it plays out exactly depends on your performance. So you get several objectives from the start, but not enough time or forces to do them all. Instead you choose which of the objectives you achieve in scneario 1 and which in scneario 2 etc. A bit like the close combat series of games, where you would fight several battles on a single map. You can't refresh your forces between scenarios (only between chapters) and at the end of each chapter you get repair points based on your performance. There also might be secindary objectives or secret ones.
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  #130  
Old October 1st, 2011, 08:50 AM

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Default Re: Dynamic Campaign: Volunteers Wanted

Ok, I do have some time now to do this.
One technical question first: What is the best way to distribute a modified oob for use int he campaign to the other player?
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