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  #21  
Old August 18th, 2007, 02:39 PM

jab2565 jab2565 is offline
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Default Re: Game Suggestions

Haha, I saw it here and remembered space hulk, and I also played Killer 7 that day as well.
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  #22  
Old August 18th, 2007, 07:45 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

Quote:
scott_wakeling said:
GeorgiaBoy, what kind of quests did you have in mind?

Generic Quests:

1) Find the (maybe) unique item(s)
2) Kill the monster(s)
3) Talk to NPC(s)
4) Kill monster(s) for whatever (their head, diamond,etc.)
5) Escort NPC(s)
6) Timed quest (any quest)
7) Deliver item to different area.

Any of these should also be linkable (quest #2,#1,and #3 going back to different #3 for reward). The reward for be gold, an item (unique) or another NPC (say a princess)...

As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested.

Looking at the mission book I can see:

Suicide Mission: Deliver a flamer hit on the control room
Exterminate: Kill 30 stealers before the squad is destroyed
Rescue: Get the undamaged C.A.T safely to an airlock
Cleanse and Burn: Get a Flamer hit on both of two gene banks
Decoy: move 5 marines off the map at the point shown on map
Defend: Stop stealers damaging the duct wall for 16 turns


Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing?

[ExterminateGoals]
Type=Objective
Victory=XP(60)

and:

[ExterminateLevelInfo]
Type=MyPluginLevelInfo
Objectives=ExterminateGoals

We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition.


Now how about the other missions?

Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission.

Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly.
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  #23  
Old August 18th, 2007, 07:48 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

Can rarity be set below 0.1? Like 0.00001?

GB
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  #24  
Old August 18th, 2007, 10:31 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

How about expanded 'mutators' like paralyzation (a SUPER slow, perhaps), drunk could be stun, summon monster, lightning damage, magical resistance, invulnerability to another mutator (definable duration), drain 2 levels (a double 'Drain'. The chance to drain should be definable...

GB
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"What is victory?"--Sun Tzu
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  #25  
Old August 19th, 2007, 01:02 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

(Georgia Boy on a roll...)

How about item sets?

I also guess levels can be edited into 'worlds'...any limit to level size?

I second the request to have money (gold/silver/copper) (and stuff to spend it on, even though that can be modded...)

GB
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  #26  
Old August 19th, 2007, 10:38 AM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

Yes, Rarity is a floating point value, so it can be any decimal value you like.

Mutators are not scriptable in Scallywag, but there's always a way around that with a plug-in. We really need to start keeping a list of requests, sorted into priority order (most wanted etc.).

Magic resistance, lightning etc. can all already be done with edge types and the immune/prone/weakness mutators. See the scripting guide for more info.

What do you mean by item sets?

Levels can be edited into worlds. There is no limit to level size, but scallywag only uses frustum culling, so you may hit a limit if you push it too far. Try it, let me know your results.

As for money and somewhere to spend it, if enough people shout loudly enough about this, I might write a shop plug-in. It's going to be needed when somebody turns up and wants to make Moria3d anyway. =)
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  #27  
Old August 19th, 2007, 10:58 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

Hi Scott:

Item sets are a combination of items which, if completed, give additional bonuses. For example, three items, GB's armor gives 8 protection. GB's shield gives 4 protection and GB's Helm gives 3 protection. Together that is 15. However, since you have the complete set (lucky devil), the set actually gives you 20 plus regenerates for 1 point.

GB

P.S. Will the quests mentioned above be doable?
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but, especially in this day and age,

"What is victory?"--Sun Tzu
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  #28  
Old August 19th, 2007, 12:41 PM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

Item sets could be done with a plug-in mutator.

Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and if it's 3 or some scripted number, you know the whole set is equipped and you can apply your special benefits.

As for the quests, I'm keeping my eye on everything that's getting discussed here, and once the full version of Scallywag has been out a little while and we've gathered some more feedback, we'll look at what we're going to do, be that quests, or anything else in popular demand at the time.
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  #29  
Old August 19th, 2007, 12:50 PM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

I've got to write the native scripting guide between now and August 26th. The perfect way to illustrate writing plug-ins, is to write some in that tutorial. I think item sets would be a neat way to show how new mutators can be created.

What else would we like to see in that tutorial if possible?

Anything that gets made during the tutorial is clearly going to be available for use by regular attribute scripters too..
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  #30  
Old August 25th, 2007, 04:21 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions


Been out of town (Las Vegas)--they wanted 15 USD/day to have lousy internet access. Oh well. Anyway, how about the item set plugin (as above),a rudimentry quest plugin, a mutator plugin (some ideas only--summon monster, resurrects dead monster, lays eggs which spawn into additional monsters, teleporting from one location to another in same room, time stop--freezes character for x seconds).

GB

P.S. Having gold and quests in the game is a must in my opinion. Speaking of gold, I did not lose any in LV. I ate until I won...

P.P.S. How about a wysiwyg map editor? How about multiplayer via tcp/ip as an expansion pack?
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but, especially in this day and age,

"What is victory?"--Sun Tzu
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