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  #11  
Old May 5th, 2010, 06:15 PM
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Default Re: Mapmaking / help wanted

Ooh, really, really hard to decide, there, Lain. They're both gorgeous, and, aside from the burden on you, I'd cry out, "both!" But, if you *had* to go with one, I'd say the cartographic one seems more visually-tame and easy to see units and graphics and so forth against.

Again, though, in both cases, gorgeous work.

EDIT: Oh, and I think the borders on the cartographic one are perfect.
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  #12  
Old May 5th, 2010, 06:22 PM
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Default Re: Mapmaking / help wanted

Cartographic one here as well. Both are great though.
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  #13  
Old May 5th, 2010, 06:32 PM
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Default Re: Mapmaking / help wanted

Actually according to Johan, the game "sees" red borders. Mostly just if you want the map editor inside the game try to assign neighbors. So using full red with no transparency is a good option for working the map.

Of course, I always HIGHLY recommend remembering to change that before making it available to users.
My personal preference is a light semi-transparent green for land, and a light semi-transparent blue or cyan for water.
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  #14  
Old May 5th, 2010, 08:40 PM
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Default Re: Mapmaking / help wanted

Once again linlin, wow!
Both are great, but if I had to choose one it would be the cartographic.
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  #15  
Old May 6th, 2010, 03:18 AM
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Default Re: Mapmaking / help wanted

Quote:
Originally Posted by Gandalf Parker View Post
Actually according to Johan, the game "sees" red borders. Mostly just if you want the map editor inside the game try to assign neighbors. So using full red with no transparency is a good option for working the map.
Hmm, I didn't know that. Is that something that changed with patches or was it in beta as well?
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  #16  
Old May 6th, 2010, 04:30 AM
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Default Re: Mapmaking / help wanted

Like the others I can't offer any help or collaborative work on this, linlin, but I appreciate your efforts as well. Personally, I'd say that you shouldn't use pure red borders, they look ugly as they break up the graphics too much. The slightly differently toned borders that you use for underwater provinces are way better to the eye. I heard that the game does use some edge detection for pure red borders to automatically assign neighborship information, too, like it could be seen with early Dom1 maps already, but that algorithm is very inefficient and flawed anyway, so before you release the map you're better off with assigning the neighbors by hand in any case.
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Last edited by lch; May 6th, 2010 at 04:37 AM..
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  #17  
Old May 6th, 2010, 05:43 AM
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Default Re: Mapmaking / help wanted

The cartographic version is what I prefer, though both maps are amazing. Stunning, actually.

What program do you use for drawing the maps?

And, if one may ask, would be willing to share possible graphics components? If not, please forgive the presumption.

The reason I do ask that is that I absolutely suck at drawing graphics of my own but have found myself in need of such things so I can create some maps of my own.
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  #18  
Old May 6th, 2010, 04:45 PM

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Default Re: Mapmaking / help wanted



i assigned quickly the provinces so i can beta test the map before going to far..

but i don't understand something..

i defined 10 #start in the .map file, but i'm allowed to create a new game on it only with 5 players or else dominion crash with a message "can't find a valid starting province"

any clues?

and if i try to import it into the map editor by ballbarian, it says my image is not valid.. is it because of the large dimensions of the TGA ?

still a lot work to do:

- drawing the borders better with illustrator
- inserting some magic sites in the editor and visually on the map
- working the water provinces
- adjusting some borders
- i'm sure i miss some provinces connections..
- add some small rivers
- add some bridges (?)
- the east part of the southern continent is a little bit blank
- last finitions on the drawing of the map..

it would be great to have your advices/comments

the best would be if any of you would like to play a solo game on this beta version and tell me if there is any error / things to change..
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  #19  
Old May 6th, 2010, 04:50 PM
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Default Re: Mapmaking / help wanted

It has a preference for certain terrains matching certain nations. Maybe it cant find a swamp for ctis?
Im not sure if thats a crashing offense but its all I can think of so far
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  #20  
Old May 6th, 2010, 04:52 PM

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Default Re: Mapmaking / help wanted

Quote:
What program do you use for drawing the maps?

And, if one may ask, would be willing to share possible graphics components?
I begin with a hand drawing of the general shape, then work on it with photoshop and/or illustrator.. i collected a nice set of brushes for mountains, trees, and so..

you can find a lot of these brushes, and many amazing tutorials for map drawing in this forum: (it's from there that i get a lot of my inspiration..)

http://forum.cartographersguild.com/
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