.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 28th, 2010, 05:59 PM

Jorus Jorus is offline
Corporal
 
Join Date: Mar 2010
Posts: 109
Thanks: 7
Thanked 0 Times in 0 Posts
Jorus is on a distinguished road
Default Flying Archers Gone Wild(ly Wrong)

I'm playing Caelum and flying archers are suppposed to be one of my (few) strong points. However, if I can't rely on them in battle then I have big problems.

I took an enemy's province, but suffered a bit more than expected. Out of my 80 archers, half were killed and the other half routed to the four winds.

Puzzle: My archers were given the "Fire at Closest Enemy" command but all of the sudden flew and attacked the rearmost/archers. Of course, the archers are crap in melee and got slaughtered - but why would they leave their position??? The enemy cast Rage a few times, but this happened to all my archers.

I have been told that it may be because the closest target was out of range or that my lead archer was injured/killed. Or do the gurus have another explanation?

Thanks, Jorus
Reply With Quote
  #2  
Old April 28th, 2010, 06:22 PM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

if closest target was out of range(perhaps if you put your archers at the very back, or the enemy did) than your archers would have naturally tried to close the distance to their target. since Caelum's archers are flying than closing towards their target would instantly put them at melee range. so yes, that could very well be your problem.

P.S Caelum's strength isn't its archers but its mages, especially if you play EA cause the Eagle Kings are just beastly!
Reply With Quote
  #3  
Old April 28th, 2010, 06:43 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

No, they would just move forward on foot if they are out of range. Probably the lead archer lost an arm.
Reply With Quote
  #4  
Old April 28th, 2010, 06:47 PM
Starshine_Monarch's Avatar

Starshine_Monarch Starshine_Monarch is offline
Second Lieutenant
 
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
Starshine_Monarch is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

In order to close the distance to their target, I've actually noticed that flying archers prefer to hoof it closer. Not entirely sure why.

Aside from that, it's possible that your archers simply ran out of ammo and the guys they dropped onto were simply the closest squad to them that wasn't already routed. I've noticed archers with ammo change their targets when the one they were shooting at runs, so it's possible that something like that happened.
Reply With Quote
  #5  
Old April 28th, 2010, 07:37 PM

Euarchus Euarchus is offline
Private
 
Join Date: Jan 2010
Posts: 32
Thanks: 2
Thanked 0 Times in 0 Posts
Euarchus is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

Quote:
Originally Posted by 13lackGu4rd View Post
P.S Caelum's strength isn't its archers but its mages, especially if you play EA cause the Eagle Kings are just beastly!
Tee hee hee, I have been "winding" Blackguard up
Reply With Quote
  #6  
Old April 28th, 2010, 07:38 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

The most likely explanation is, as Psycho said, the first guy in the squad couldn't shoot for some reason. If the first guy doesn't have a ranged weapon, the AI thinks the whole squad doesn't and sends them all to close.

He may have lost an arm. Rage may have the same effect, but I've never seen it.
In fact, I don't think I've ever seen it except at the very beginning of battle, so it may only check once?
Reply With Quote
  #7  
Old April 28th, 2010, 10:40 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

Hmm interesting.

New modweapon. Ranged weapon that causes arm loss.
Something like.. "Flesh Reaper arrows..." Very cool against archers.....
Reply With Quote
  #8  
Old April 28th, 2010, 10:58 PM

Jorus Jorus is offline
Corporal
 
Join Date: Mar 2010
Posts: 109
Thanks: 7
Thanked 0 Times in 0 Posts
Jorus is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

Thanks for all the feedback.
The archers flew to their demise on the 4th or 5th battle turn, so I don't think they were out of ammo.
If it was a broken arm or whatever, I guess it is a good idea to check your lead unit's health before going to battle - and give him another assignment or R&R.

Jorus
Reply With Quote
  #9  
Old April 28th, 2010, 11:05 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

Quote:
Originally Posted by chrispedersen View Post
Hmm interesting.

New modweapon. Ranged weapon that causes arm loss.
Something like.. "Flesh Reaper arrows..." Very cool against archers.....
That... should be doable. And actually they'd be pretty awesome against everything, because every time they do damage, you lose your shield... ouch.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #10  
Old April 29th, 2010, 04:00 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: Flying Archers Gone Wild(ly Wrong)

Quote:
Originally Posted by rdonj View Post
Quote:
Originally Posted by chrispedersen View Post
Hmm interesting.

New modweapon. Ranged weapon that causes arm loss.
Something like.. "Flesh Reaper arrows..." Very cool against archers.....
That... should be doable. And actually they'd be pretty awesome against everything, because every time they do damage, you lose your shield... ouch.
Except if you're a commander, you just tuck your shield under your armpit and carry on!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.