.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #101  
Old March 1st, 2008, 05:35 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

A small but worth mentioning thing would be incorporating at least one of the icons made for the S-300 SAM family in the standard game inventory. The SA-2 or whatever is used in its place does not do it justice.
Reply With Quote
  #102  
Old March 2nd, 2008, 09:55 AM

Zipuli Zipuli is offline
Corporal
 
Join Date: Dec 2005
Location: Finland
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Zipuli is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Don't have all the posts read as there's too much stuff there, but having an individual "vision" rating for each weapon would be fantastic. Maybe it's hard/impossible to do... hopefully not.

As it's now, a unit that has TI equipment can fire all its weapons using the TI. As an example during night when Leo 2 gunner fire his L44 and MG3 using TIS, the loader will not fire his MG3 accurately into the darkness because he has no TIS in his weapon. And the gunner won't waste time and energy into "leading" the loaders fire into the target... Same with a recce section with a handheld Thermal Imager - using that the section can see in the dark - but not fire their weapons accurately, if they got image intensifiers on their rifles, as the TI is not a sight, just like a guy with binoculars is not a sniper.

Mainly because a unit has one TI rating for all weapons, it's now an über unit. Using the recce section as an example, having section visibility as 40 (TI) the unit can do its work, recon, even in the lowest visibilty. But the section's Assault Rifle has vision of 15 (II sight) which enables him to fire only 15 hexes. And as the M72 LAW has no night sight, it means the LAW cannot fire more than the vision setting currently (which can be less than LAW effective range).

Zip
Reply With Quote
  #103  
Old March 2nd, 2008, 01:13 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Zipuli said:
Don't have all the posts read as there's too much stuff there, but having an individual "vision" rating for each weapon would be fantastic. Maybe it's hard/impossible to do... hopefully not.

I'm 'fraid that with the way OOB files are set up and interpreted in the game it'd be very hard to do. Not to say it won't be a nice touch
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #104  
Old March 2nd, 2008, 02:22 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 11,310
Thanks: 2,939
Thanked 4,554 Times in 2,253 Posts
DRG will become famous soon enough
Default Re: Ideas how to improve WinSP MBT/WW2 !

There is NO WAY you will see individual "vision" ratings for each weapon without tearing the entire game code apart and starting over.

IF we were to do that then all development of these games would cease, all support for the existing games would end and maybe in 5 years you would see another game but there wouldn't be anything "free" about it and it wouldn't really look anything like what we have now

We are at the stage of game development where many "ideas" on now to make the game "better" would mean tossing out hugh chunks of code and starting over. I can tell you this..... everytime we make a change to this code there are always knock off effects in areas we didn't expect partly because of the complexity of the code and partly because it has been cobbled together over 10+ years and it does things now people only dreamt about 10 years ago .

However, feel free to continue bringing up new ideas. Who knows...... one of them might actually be doable

Don
__________________
Reply With Quote
  #105  
Old March 2nd, 2008, 05:04 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
DRG said:

However, feel free to continue bringing up new ideas. Who knows...... one of them might actually be doable

That's the idea of this thread, no? Give a million of apeas a typewriter and one may eventually write Hamlet
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #106  
Old March 2nd, 2008, 05:30 PM
Epoletov_SPR's Avatar

Epoletov_SPR Epoletov_SPR is offline
Corporal
 
Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
Thanks: 0
Thanked 2 Times in 2 Posts
Epoletov_SPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

To make possible addition of the sounds in WinSP.
But at game with "Full Security" there would be no prevention about broken ООВ.
Reply With Quote
  #107  
Old March 2nd, 2008, 06:13 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 11,310
Thanks: 2,939
Thanked 4,554 Times in 2,253 Posts
DRG will become famous soon enough
Default Re: Ideas how to improve WinSP MBT/WW2 !


You might want to try explaining this again.

IF you modify OOB's in any way and play full security PBEM you will get a game failure.

IF you modify the sound files alone there will not be a game failure as long as the OOB's themselves are not modified

IF you are suggesting we allow sound mods to the OOB's that don't trip the PBEM security that is not possible.

Don
__________________
Reply With Quote
  #108  
Old March 3rd, 2008, 03:16 PM
Epoletov_SPR's Avatar

Epoletov_SPR Epoletov_SPR is offline
Corporal
 
Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
Thanks: 0
Thanked 2 Times in 2 Posts
Epoletov_SPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

If to replace sounds in folder WinSP-> Game Data-> Sounds.

It will not be failure game at " Full Securiy "?

I guess, that the answer will be - YES.
Reply With Quote
  #109  
Old March 3rd, 2008, 03:57 PM
TLAM_Strike's Avatar

TLAM_Strike TLAM_Strike is offline
Private
 
Join Date: Aug 2007
Location: Rochester NY
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
TLAM_Strike is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Just a little excript from the US Army manual on Snipers: TO&E for standard 2 Man Sniper Team from FM 23-10 Sniper Training Manual

Sniper
1 M24 Sniper Rifle w/100 rounds
1 M9 9mm pistol w/45 rounds
8 Grenades (Urban Ops)
1 M18A1 Claymore Mine

Observer
1 M16A1/A2 + M203 with Scope W/ 210+ rounds of 5.56mm and 9 40mm GL rounds.
M9 9mm Pistol
8 Grenades (Urban Ops)

I recommend the following layout for a two man team:

W1 None
W2 Sniper Rifle
W3 M16 or M4
W4 M203 or Hand Grenades

I recommend the following layout for a three man team (Mentioned in the Battalion Field Manual FM 3-31-20):

W1 M16 or M4
W2 Sniper Rifle
W3 M203
W4 Claymore or Hand Grenades

Well thats all I really have to contribute on the subject. Let me know if you want the manuals for refrence and can't find them online.
__________________
"Out of action become a Pillbox,
out of ammo become a bunker,
out of time become heroes."
Reply With Quote
  #110  
Old March 3rd, 2008, 10:06 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 11,310
Thanks: 2,939
Thanked 4,554 Times in 2,253 Posts
DRG will become famous soon enough
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:
If to replace sounds in folder WinSP-> Game Data-> Sounds.

It will not be failure game at " Full Securiy "?

I guess, that the answer will be - YES.
IF you change the sounds in the Game Date/Sounds folder it WILL NOT cause a failure in PBEM full security UNLESS you modify the OOB's.

OK ?

You can change the sounds that play in the game all you want and not have a secure PBEM failure unless you make changes to the game OOB's. I explained this in the last post on this subject. The sounds themselves are just WAV's and the game doesn't really care which sound you have in the sound folder. The security only cares about altered OOB's.



Don
__________________
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.