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  #361  
Old November 6th, 2006, 02:20 PM

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Default Re: More data weirdness

AND/OR would return rather wacky results in this situation..
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  #362  
Old November 6th, 2006, 02:27 PM
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Default Re: More data weirdness

The only change I am making to your suggestion is to remove the divide by 2 portion. I didn’t want the average I want the two to add together.
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  #363  
Old November 6th, 2006, 04:22 PM
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Default Re: More data weirdness

You can make whatever formulas you want, so long as you get some sort of boolean value in the end (I assume anything that is not 0 from arithmetic functions would be "true").
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  #364  
Old November 6th, 2006, 04:36 PM

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Default Re: More data weirdness

Quote:
shinigami said:
Have you tried:

Weapon Space Min Damage Modifier Formula := iif([%Range%] <= 10 , 10 + 50 * (Get_Design_Ability_Total("AI Tag 02")) , 0)
Weapon Space Max Damage Modifier Formula := iif([%Range%] <= 10 , 10 + 50 * (Get_Design_Ability_Total("AI Tag 02")) , 0)
I did, still not working.
Any help from the big guys ?
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  #365  
Old November 6th, 2006, 04:48 PM

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Default Re: More data weirdness

Get_Design_Ability isn't working right in many files at the moment.
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  #366  
Old November 6th, 2006, 04:53 PM

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Default Re: More data weirdness

Quote:
Phoenix-D said:
Get_Design_Ability isn't working right in many files at the moment.
Thanks for the confirmation. I guess I'll focus on something else meanwhile.
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  #367  
Old November 7th, 2006, 09:57 PM
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Default Re: More data weirdness

I wonder if it would be possible to pull this thread apart. You know, move the on topic comments to there relative sections. Then a person wouldn’t need to skim through 25 pages of this that and the next thing. Just so I don’t confuse anyone the thread itself should stay incase anyone wants to read through it.
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  #368  
Old November 7th, 2006, 10:38 PM
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Default Re: More data weirdness

I suppose the easiest thing to do is cut/paste good information into relevant posts as they appear.
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  #369  
Old November 7th, 2006, 11:00 PM
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Default Re: More data weirdness

That’s what I was thinking but wasn’t sure if there was a better/faster way. I think I will start on that sometime in the near future. Here’s an idea, I will edit this post to comment on what page I am on, starting with page one of this thread (which is my page 25) and working forward. See what I mean? If I edit this post to read “Page 12” than I am on page 12; so simple even I can’t screw it up!

PAGE: 0
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  #370  
Old November 14th, 2006, 07:52 PM
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Default Unit Launch options

Is it possible to mod the launch components for units to restrict the size of the unit launchable? I'm fairly sure its not possible, but maybe someone has an idea...
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