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  #171  
Old July 28th, 2008, 03:33 AM
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Default Re: Real-world sensitivities and game names

I'm mad as a hatter, Omnirizon, but I do try to separate criticism from insult.
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  #172  
Old July 28th, 2008, 06:59 AM

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Default Re: Real-world sensitivities and game names

It's important to remember that people are not perfect and that shades of grey exist. A person can make a hypocritical argument, but not be a hypocrite, a person can make a stupid or bull**** argument without being stupid or a bull****ter. It is is fair to call an argument what it is, without extending the description of the argument to the author. Some more immature people will instantly transmute a criticism such as "That's a stupid opinion..." with "You are stupid". However, if on the receiving end, most of us I think could just take that for what it is - a comment on what we said, not ourselves.

However, an author could defuse even the possibility two ways, a nice idea with people he/she don't know. Firstly he can use non-inflammatory language in the first place, say maybe "I think there's an error in your logic". The second would be to remove the possibility of personal criticism or to compliment first, such as "I don't think you're an idiot, but that opinion is stupid" or "You've made some good points, but opinion X is stupid."

A final note is tone. If you call someone's opinion stupid in what is mostly a calm and balanced comment, they don't generally get bad feeling from the whole and are less likely think it is an attack. If you call someone's opinion stupid in a comment that's polemical, sarcastic, or mocking, it is likely to *feel* like an attack.

Some people can be flagrantly disrespectful of others in that sort of way, and I find such excuses as "I didn't call you stupid, just your argument" and "if you're offended that's your problem" just bull****. Tone and context are as vital to communication as the literal meaning of words themselves. People who don't seem to realise that can be split into two camps: those who are genuinely unaware, thus socially inept and need to learn; and those who are aware and want to troll with disingenuous claims of innocence.
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  #173  
Old July 28th, 2008, 01:07 PM

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Default Re: Real-world sensitivities and game names

This thread could provide the lift for a medium sized blimp.
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  #174  
Old July 28th, 2008, 01:23 PM
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Default Re: Real-world sensitivities and game names

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  #175  
Old July 28th, 2008, 04:23 PM

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Default Re: Real-world sensitivities and game names

As the OP, do I have the right to say, "Okay, we're OT so let's shut it down please"? We settled it on the very first page that nobody actually thinks using real names in the game is worth worrying about, and I regret that the thread failed to gracefully die after that.

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  #176  
Old July 28th, 2008, 08:25 PM
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Default Re: Real-world sensitivities and game names

Does it upset you Max? I thought the thread had "degenerated" into a rather interesting discussion that is actually somewhat OT, as far as staying true to the original question, but extrapolated out beyond the scope of just the game community itself.

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  #177  
Old July 28th, 2008, 08:44 PM

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Default Re: Real-world sensitivities and game names

If you strike this discussion down, it will become more powerful than you could possibly imagine!
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  #178  
Old September 21st, 2008, 04:01 PM

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Default Re: Real-world sensitivities and game names

Quote:
Commissioner Pravin Lal said: As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Best quote ever. Also, I am offended by seeing blood slaves drugged! THEY ARE PROMOTING DRUG USAGE! OH NOES!

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  #179  
Old September 22nd, 2008, 05:23 AM

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Default Re: Real-world sensitivities and game names

Quick, get an H3 priest to cast banish, this thread has risen from the dead!
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  #180  
Old September 22nd, 2008, 05:49 AM
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Default Re: Real-world sensitivities and game names

I would gladly banish it, but I can't cast for the moment, people are arguing about pagan priests being able to call divine power. And we don't drug our slaves, we allow them to reach a state of beatitude so that they don't complain all the time.(a robe is not much, especially in winter)
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