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  #1  
Old March 6th, 2004, 03:10 AM

DeadZone DeadZone is offline
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Default ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Right, Im starting a new mod... (Nice simple and straight to the point )

I shall be looking into altering every aspect of the game that can be altered, so in months too come it will look like a completely different game


The reason I have called this mod "The Peoples Mod" is simply because thats wot it is, anyone can contribute to it, wheather it be by giving ideas or creating models, graphics, etc. for the people by the people (or something to that effect)


And because its not based on one specific thing (may change if warranted), we can let our imaginations go wild within the boundaries of the game

However do note, cos I do not have any moddling skills, many of the early ships are bound to be Star Trek


If anyone wants to get in contact with me over contributing to this mod then my email is or post here

If you have any thoughts and ideas, then post them here

Mod D/L link
http://deadzone.lfhost.com/download.php?list.2

Screenshots may be viewed here
http://www.deadzone.lfhost.com/pplmodss/

[ April 02, 2004, 01:33: Message edited by: DeadZone ]
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Old March 6th, 2004, 03:52 AM

Phoenix-D Phoenix-D is offline
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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Well, you've got only one ship in purchase ships enemy- and that one ship refers to a ship layout file that doesn't exist.

Ship Class Name := Miranda
Short Description := Blah.
Ship Descriptive Class Name := Destroyer
Displayed Size Name := Destroyer
Space Object XFile Name := Miranda
Component Configuration Slots Name := Terran Destroyer Layout

There IS no Terran destroyer layout in the enemy configuration file.

EDIT: same problem with the starting player ship. Once I fixed those it gave me a different error- couldn't find planet_earth.bmp

[ March 06, 2004, 01:54: Message edited by: Phoenix-D ]
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Old March 6th, 2004, 04:00 AM

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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Once I copied the planet_earth.bmp from my Starfury images folder into a new Effects folder in the mod, it ran fine. Interesting warp point look..and very freaky star glow.
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Old March 6th, 2004, 04:18 AM

DeadZone DeadZone is offline
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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Well the interesting thing is that it loads up, but just as its about to go into the game (hits 100% on loading) its just crashes with an Access Violation, thats just damn confusing, it isnt doing it wit any of the other campaigns now

Well at least someone is seeing wot Ive done even tho I cant

Edit: Its the same error as before

Access violation at address 004E602C in module 'StarFury.exe'. Read of address 00000014

I may email Aaron and see if may know of a reason for it too be occuring

[ March 06, 2004, 02:48: Message edited by: DeadZone ]
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Old March 6th, 2004, 04:50 AM

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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

I was getting that error before I fixed the files, you know. At the end of the loading sequence.
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Old March 6th, 2004, 05:39 PM

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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Version Alpha 0.0.0.2 released

http://deadzone.lfhost.com/download.php?list.2

---------------------------------------------------
Version History for The Peoples Mod
---------------------------------------------------

Version 0.0.0.2

1. Added Pirate Miranda to Sol System, with same layout, bonuses as player Miranda (for testing purposes only)
2. Altered Weapon Hardpoints, Miranda's now have 1 forward to left phaser, 1 forward to right phaser, 1 forward torpedo & 1 rear torpedo
3. Altered Engine Hardpoints, Nacelles now glow blue during movement
4. Added Human default site
5. Alter position of bridge on Miranda

Version 0.0.0.1

1. Corrected Errors that was prevented Campaign from Launching
2. Added Revision History (this file)
3. Decreased Miranda Size
4. Gave player Miranda lots of Base bonuses (for testing purposes only)
5. Increased size of Stars and spaced Celestial Bodies out further

---------------------------------------------------

---------------------------------------------------

[ March 07, 2004, 13:58: Message edited by: DeadZone ]
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Old March 6th, 2004, 11:08 PM
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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Hey, nice to see a Mod out for SF. Is this a new campaign Mod, or is this just an enhancement to the regular game?

I am sorry I did not take the time to read the information. I followed your link from my website just overly curious and no time. LOL Thanks for posting it there btw.
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Old March 6th, 2004, 11:15 PM

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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Well it will be a completely new campaign, I do hope it will eventually be more complex and in-depth as stock SF
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Old March 7th, 2004, 02:38 AM

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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Lol I spelt the layout name wrong oops

Right now its working, thx for your help, once Ive done some more stuff I will release the next Version later today hopefully
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Old March 7th, 2004, 03:05 PM

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Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Nvr tried to make textures before lol

And yes the weapon fire is tad wide, this is fixed in the next Version
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