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  #1  
Old June 23rd, 2005, 04:37 PM
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Default MAPS!

Use this thread to post end user created maps for use in WinSPMBT

Don
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
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Old July 4th, 2005, 05:59 PM

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Default Korean Maps

2 x Korea in Winter maps (from a long time ago)
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File Type: zip 364088-ABs Korea Winter Maps.zip (224.2 KB, 1624 views)
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Old July 4th, 2005, 07:31 PM

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Default 3 desert maps

These are three large maps of the Western Desert of Egypt between El Alamein and Alexandria, done for an unpublished alternative history campaign (Hell-on-Wheels, 2nd AD). Use as you wish.
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File Type: zip 364119-ABs Western Desert Maps.zip (323.9 KB, 1490 views)
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Old July 4th, 2005, 07:35 PM

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Default Three jungle Maps

three jungle maps from various unpublished campaigns. These are modifications of others maps (don't know who or i'd credit them)
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File Type: zip 364121-ABs Jungle Maps.zip (339.8 KB, 1395 views)
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Old July 4th, 2005, 07:40 PM

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Default Ukraine and Russian maps

an original map of the Ukraine in the fall, and a modified map (bastogne), changed to a russian blizzard map.
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File Type: zip 364122-ABs Ukraine fall russian hard winter.zip (233.8 KB, 1479 views)
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Old July 8th, 2005, 04:00 PM

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Default Re: MAPS!

A quick question -- is there any reason maps cannot be any larger than 200x160 or whatever the max is now? I sure would love to be able to do a 2000x2000 map -- that would really test your tactical use of recon, forward observers, supply lines, etc.

Seems like it shouldn't require much in terms of engine editing, although the AI perhaps couldn't handle it. But really, as long as the max force isn't raised, shouldn't it be possible?
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Old July 9th, 2005, 03:48 PM
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Default Re: MAPS!

Quote:
Pepper said:
A quick question -- is there any reason maps cannot be any larger than 200x160 or whatever the max is now? I sure would love to be able to do a 2000x2000 map -- that would really test your tactical use of recon, forward observers, supply lines, etc.

Seems like it shouldn't require much in terms of engine editing, although the AI perhaps couldn't handle it. But really, as long as the max force isn't raised, shouldn't it be possible?
Becasue 32,000 hexes ( 200x160 ) was the maximum number of hexes the game can handle. It already bogs down even some modern machines. A 2000x2000 map is 4000000 hexes ( 4 million ) Imagine the size of the save files ! Imagine the delays as the program wrote info on 4 million hexes at the end of every turn.

Keep in mind the original game allowed three map sizes to a maximum of 100x80 and we now allow 285 different sizes from 20x20 up to 200x160.

Also keep in mind that a 2000x2000 hex map represents an area 100km x 100km and even if it WERE possible ( and it's not ) that takes this game WELL beyond what it's intended to represent
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Old July 9th, 2005, 08:00 PM

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Default Re: MAPS!

I certainly appreciate the game and all your work. Thanks for the quick explanation!
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Old August 15th, 2005, 05:17 PM

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Default Re: MAPS!

i would need a map of a radar inst. on a wooded hill and another one with bridge and main road about it....german terrain type. more info on thread about my bundeswehr camp. thanx!
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Old September 15th, 2005, 07:31 PM

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Default Re: Maps

Looking for a good map maker. If anyone is interested, please pm me. Attached is a large overhead of the area i'm wanting mapped.

Tempes
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File Type: jpg 380256-frenchairstriphigh.jpg (311.3 KB, 1592 views)
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