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  #21  
Old May 17th, 2009, 01:26 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by chrispedersen View Post
Man could probably be helped with national versions of flame arrows.

Other suggestions would be a song of winds that was a 10+ AoE arrow fend, that only lasted while the song played.

One other more general interesting spell would be something like burst of fertility. Increased population growth, lower unrest.
Hmm.. And man should probably have a unit: High King's Tax Collector. Causes unrest, but a negative cost.
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  #22  
Old May 17th, 2009, 01:58 AM
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Burnsaber Burnsaber is offline
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Default Re: Conceptual Balance Mod 1.5

Wouldn't that cause constant cheating messages?
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  #23  
Old May 17th, 2009, 02:45 AM

P3D P3D is offline
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Default Re: Conceptual Balance Mod 1.5

Well, for an FW bless the only disadvantage of the Lawgiver vs Oracle is Dom3 Dom4 - and you have two additional paths, and neither A4 nor N4 are useless.

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P3D - see my post on MA-Mictlan strategy thread.

The lawgiver makes an interesting alternate stratgy available for MA mictlan - but it is still sub optimal to FW bless.

Now, if he was A1S2D1 / F1A1S2 / or even W1A1S2 it would be enough to probably make him the dominant MA pretender. But, by a nose, the oracle still has it.
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  #24  
Old May 17th, 2009, 04:40 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by P3D View Post
Well, for an FW bless the only disadvantage of the Lawgiver vs Oracle is Dom3 Dom4 - and you have two additional paths, and neither A4 nor N4 are useless.
Typical MA Mictlan uses s9f9 though... so the lawgiver is best if you want to lay down some extra minor blesses but the oracle is still the choice for semi-decent scales with your bless.
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  #25  
Old May 17th, 2009, 11:37 AM

paul16120 paul16120 is offline
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Default Re: Conceptual Balance Mod 1.5

After installing this mod and enabling with under mod prefences the game craps out with the german 'FAIL' box as well as this error message: "name2spell: no such spell".

I've delted and reinstalled the mod with no change - the 1.41 mod worked fine.

Any ideas?
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  #26  
Old May 17th, 2009, 01:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

Are you sure you have the most recent patch?
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  #27  
Old May 17th, 2009, 01:58 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by paul16120 View Post
After installing this mod and enabling with under mod prefences the game craps out with the german 'FAIL' box as well as this error message: "name2spell: no such spell".

I've delted and reinstalled the mod with no change - the 1.41 mod worked fine.

Any ideas?

Are you sure you're not using it with another mod? Could be caused by a different mod, or a conflict between the mods.
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  #28  
Old May 18th, 2009, 02:18 AM

Dragar Dragar is offline
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Default Re: Conceptual Balance Mod 1.5

Rather than a flaming arrows version I'd be inclined for the spell to just make them AP. That way it wouldn't be as strong and wouldn't require the Fire caster that is hard for Man to get hold of.

An Ench 4 with E2 requirement sounds about right to me, not too easy to get but not too hard either.

In terms of the Tarts I think the combination of changes will just strengthen the strategy. If GoR is going down for other reasons I feel Tart cost should rise further - I don't see how Chalice/GoH holders are not better off compared to everyone else by this. They are the only ones who can really make the strategy powerful, and it just got sweeter.

In order to separate the use of GoR for other purposes, would it be feasible to have all Tarts start as commanders, but up the death cost dramatically? That should stop mass production - massing gems of one type in very large numbers is harder than moderate numbers of two, excepting gem types that can be produced by items.
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  #29  
Old May 18th, 2009, 02:59 AM

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Default Re: Conceptual Balance Mod 1.5

Tartarians are dirt cheap compared to other SCs, but can the spell be modded as suggested?
Even 50 gems would be less than the usual SC cost if it is guaranteed to be commander.
To decrease the advantage of the Chalice/GoH, their initial afflictions should be reduced (esp. with higher proce).

About Man.
Give them an additional path. Say Mothers with N+100%AN+110%WAEN (not N+200%AN).
Perhaps access to the lower-level angelic summons.
Make the Warden everywhere recruitable?
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  #30  
Old May 18th, 2009, 09:25 AM

paul16120 paul16120 is offline
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Default Re: Conceptual Balance Mod 1.5

There are no other mods!

Didn't have the latest patch - thank you.
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