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  #31  
Old August 30th, 2009, 08:40 PM
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Baalz Baalz is offline
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Default Re: Aquamarine EA CBM Game Upload Pretenders

This one is actually kinda packed on second glance, I'll just start a new one.
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  #32  
Old August 31st, 2009, 01:31 PM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

added streamers and standards for grudgebringer
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  #33  
Old September 2nd, 2009, 07:22 AM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

Just three pretenders to go, get them in already!
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  #34  
Old September 2nd, 2009, 04:11 PM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

I'll have mine in tonight! Spent all yesterday own in Cincinnati.

Jazzepi
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  #35  
Old September 3rd, 2009, 01:54 PM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

i counted 18 pretenders for 18 players, so the game is on.

good luck everybody
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  #36  
Old September 3rd, 2009, 02:40 PM

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Default Re: Aquamarine EA CBM Game Upload Pretenders

I hate to disrupt the game, but I'd like to point out that I don't have LlamaBanners installed, I said so and was told before the game started that this would not be a problem, but when I attempted to load the first turn file, the game told me that I had to have LlamaBanners installed. So. I hate LlamaBanners and am not overly inclined to install it especially since I would have withdrawn from the game if it was clear that LlamaBanners would be required before the first turn. If there is a workaround, I can use that, but I'm not aware of it. Otherwise, I see two options: restart the game (Does the game have to be set without using LlamaBanners so that people who want to use it, can? I don't know. Squirrelloid said that this seemed to work in Water Total War, where LlamaBanners was not included as part of the game settings.) or to figure out a way to withdraw without disrupting the game. I don't like this situation, but I don't see any other way to handle it.
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  #37  
Old September 3rd, 2009, 02:48 PM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

Quote:
Originally Posted by iainuki View Post
I hate to disrupt the game, but I'd like to point out that I don't have LlamaBanners installed, I said so and was told before the game started that this would not be a problem, but when I attempted to load the first turn file, the game told me that I had to have LlamaBanners installed. So. I hate LlamaBanners and am not overly inclined to install it especially since I would have withdrawn from the game if it was clear that LlamaBanners would be required before the first turn. If there is a workaround, I can use that, but I'm not aware of it. Otherwise, I see two options: restart the game (Does the game have to be set without using LlamaBanners so that people who want to use it, can? I don't know. Squirrelloid said that this seemed to work in Water Total War, where LlamaBanners was not included as part of the game settings.) or to figure out a way to withdraw without disrupting the game. I don't like this situation, but I don't see any other way to handle it.
I just reviewed the WTW game thread, and the discussion re:llamabanners that I remember is not part of that thread. I'm sure I saw someone claim somewhere that it was an individual choice on whether to use it or not, but at this point I can't track down that discussion.

That said, given Iainuki's dilemma, the logical assumption is that it has to not be hosted with llamabanners included to work. Someone should test this... I'd be willing to try with llamabanners on a non-llamabanners game to see if it works. Alternately, I, and the discussion I remember, are flat out wrong about how it functions, and I apologize for the confusion caused. (It really should be able to function without being serverside, its a fricking graphics mod).
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  #38  
Old September 3rd, 2009, 05:07 PM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

Is there a chance that you just have to have it D/L but NOT enabled?

It sounds like he doesn't have it D/l at all.
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  #39  
Old September 3rd, 2009, 07:11 PM
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Default Re: Aquamarine EA CBM Game Upload Pretenders

I dont see how it is possible to have mod enabled only for one player, as mods are tied to the game.

Also as the mod does not change anything, i did not think that it had to be approved by everyone, Also, why did you not protest, when i announced that we would use streamers and standards?
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  #40  
Old September 3rd, 2009, 07:20 PM

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Default Re: Aquamarine EA CBM Game Upload Pretenders

I have a way to fix the mod: I altered the .dm file to remove the lines that actually replace the flags. Unfortunately, I don't know if the server will reject my turn file because of this. I can try it and find out. If that doesn't work, I might be able to replace the flag images, but unfortunately I don't have the original flag images so I would need someone's help getting them. I will try playing and sending in the turn file, if LlamaServer rejects it I will have to look at some other option; but I want to be certain I won't stale if I'm actually going to play this game.
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