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  #1  
Old October 16th, 2010, 02:28 AM
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Default units 0

Hello. units 0 when they can be seen? I appreciate the responses.
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  #2  
Old October 16th, 2010, 02:36 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: units 0

You mean HQ units of formations or 0 size units?
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Old October 16th, 2010, 03:31 AM
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Default Re: units 0

I think he's asking when 0 size units can be seen.

They are almost invisable until you fire or attack or just walk in on some unit or groups.

More eyes mean better spotting

That's about it.
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Old October 16th, 2010, 03:52 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: units 0

Yep, move slowly and fire sparsely and there's a good chance to remain undetected.
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Old October 16th, 2010, 04:32 AM
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Default Re: units 0

Depends on many factors Roman in no particular order.
1) Cover as in terrain they are in.
2) If fired to try & remain hidden just take 1 or 2 shots max.
3) Speed faster easier to find stationary harder, for searchers its the other way round.
4) Experience higher harder to find lower easier.
5) Suppresion if they are suppressed easier to find, if searchers are harder to find.
6) Unit type vehicles dont see as well esp tanks though in MBT TI tanks do not seem to bad. Some weapons have a higher chance of being seen when fired, ATGs ATGMs etc.

Having artillery dropping just in front of your advance helps a lot, if suppressed their shot is generally less accurate & they are easier to find as finding cover from the artillery to. The number of eyes is important the more the better

No hard & fast rules if you are suppressed or inexperienced might not notice an adjacent stationary unit taking a single shot.
Fast moving sniper using all his shots enough eyes & you might see him at 12 hexes or more.
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Old October 16th, 2010, 09:45 AM

RERomine RERomine is offline
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Default Re: units 0

Quote:
Originally Posted by Imp View Post
Depends on many factors Roman in no particular order.
1) Cover as in terrain they are in.
2) If fired to try & remain hidden just take 1 or 2 shots max.
3) Speed faster easier to find stationary harder, for searchers its the other way round.
4) Experience higher harder to find lower easier.
5) Suppresion if they are suppressed easier to find, if searchers are harder to find.
6) Unit type vehicles dont see as well esp tanks though in MBT TI tanks do not seem to bad. Some weapons have a higher chance of being seen when fired, ATGs ATGMs etc.
7) Experience of spotting unit - High easier, low harder.
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  #7  
Old October 16th, 2010, 04:05 PM
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Roman Roman is offline
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Default Re: units 0

Quote:
Originally Posted by Imp View Post
Depends on many factors Roman in no particular order.
1) Cover as in terrain they are in.
2) If fired to try & remain hidden just take 1 or 2 shots max.
3) Speed faster easier to find stationary harder, for searchers its the other way round.
4) Experience higher harder to find lower easier.
5) Suppresion if they are suppressed easier to find, if searchers are harder to find.
6) Unit type vehicles dont see as well esp tanks though in MBT TI tanks do not seem to bad. Some weapons have a higher chance of being seen when fired, ATGs ATGMs etc.

Having artillery dropping just in front of your advance helps a lot, if suppressed their shot is generally less accurate & they are easier to find as finding cover from the artillery to. The number of eyes is important the more the better

No hard & fast rules if you are suppressed or inexperienced might not notice an adjacent stationary unit taking a single shot.
Fast moving sniper using all his shots enough eyes & you might see him at 12 hexes or more.
Thank you very much. Exactly. I was referring to units of size 0.
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