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  #481  
Old February 9th, 2012, 07:37 PM
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by WraithLord View Post
However, if it were a flag like --enable_observer_mode that defaults to false (as in no dead games) then we could enjoy a life game sim like experience w/ CoE3.
I'd really like this feature too! I'm planning to run some AI tournaments like the ones I've seen in the dev log.
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  #482  
Old February 10th, 2012, 01:13 AM
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Default Re: Conquest of Elysium 3 dev log

Not mine. Done by someone at a developer forum
http://www.youtube.com/watch?v=cHWiHC-i5b4
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  #483  
Old February 10th, 2012, 01:33 AM
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Gandalf Parker View Post
Not mine. Done by someone at a developer forum
http://www.youtube.com/watch?v=cHWiHC-i5b4
Excellent. I'll watch it right now.

I wonder if it would be worth it to spread the word to various game review websites or podcasts. I know one of the guys over at the Three Moves Ahead podcast is a big Dom3 fan (helped write the manual?) and they've done a couple podcasts in the past that discussed Dom3. It probably wouldn't hurt to try to get the word out or something.

For all I know there could already be something in the works along those lines, but I bring it up because so far the only discussion I've seen has been in other forums.
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  #484  
Old February 10th, 2012, 01:55 AM
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Default Re: Conquest of Elysium 3 dev log

It was very interesting to watch.
(A) he was obviously learning the game as he did it.
(B) he is obviously good at doing that. he made only a couple wrong assumptions
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  #485  
Old February 10th, 2012, 05:06 AM
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Default Re: Conquest of Elysium 3 dev log

As a random announcement, it can be said of CoE3 that as of this writing, there are no statfixes that need doing that I know of.
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  #486  
Old February 10th, 2012, 05:20 AM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Edi View Post
As a random announcement, it can be said of CoE3 that as of this writing, there are no statfixes that need doing that I know of.
I have three days off work. If it can be said of CoE3 that it is released, that would be better
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  #487  
Old February 10th, 2012, 06:41 AM

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Default Re: Conquest of Elysium 3 dev log

Hmm, would be great if the game was released a week early. (holiday for me next week)
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  #488  
Old February 10th, 2012, 05:22 PM

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Default Re: Conquest of Elysium 3 dev log

I hope there will be some modding options available in the future.
Most of what I'm seen looks good or at least okay, but the all black cmbat screen is a bit too boring for my taste.
I'd have either left the map in the background or added a nice backgroud image of the combat terrain and shown a combat window with front, mid and back rows for attacker and defender.
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  #489  
Old February 11th, 2012, 12:15 AM
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Default Re: Conquest of Elysium 3 dev log

I agree ArkhanTheBlack.

I actually like the game map. The way it changes with seasons etc. but yes the pitch black combat screen is a little depressing. At first, I honestly thought it was that way because the game was in Beta. Now, I am not sure what would be a good replacement for it since in a way black let's you see the armies better but the combat screen could definitely use some improvement.
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  #490  
Old February 11th, 2012, 02:07 AM
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Default Re: Conquest of Elysium 3 dev log

I dont think background screens would work well. We have some great variety in the images. Background screens would just make it hard to see. And the effect of some units, such as shades, would be ruined. They are a dark grey and give the impression of their invisibility in the combat
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