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  #81  
Old December 27th, 2011, 01:46 PM
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Default Re: Conquest of Elysium 3 dev log

I'm wondering, how is this game different from something like age of wonders shadow magic? (apart from age of wonders having better graphics etc).

The game has not been sold to me so far.
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  #82  
Old December 27th, 2011, 02:09 PM

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Default Re: Conquest of Elysium 3 dev log

At least will be finished and fully patched, unlike AOW:SM, which was promised to and never fulfilled. What a botch and disappointment that game it was.
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  #83  
Old December 27th, 2011, 02:49 PM
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Default Re: Conquest of Elysium 3 dev log

Im not sure that I would make that prediction. Illwinter games tend not to be finished and fully patched on release. However they do tend to be eternally patched and upgraded for free.
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  #84  
Old December 27th, 2011, 03:12 PM

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Default Re: Conquest of Elysium 3 dev log

Yeah, of course I meant over time . Shadow Magic was told to receive more patches after the unfinished 1.3 and did not.
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  #85  
Old December 27th, 2011, 04:33 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Soyweiser View Post
I'm wondering, how is this game different from something like age of wonders shadow magic? (apart from age of wonders having better graphics etc).

The game has not been sold to me so far.
We-ell, I do know at least one thing that CoE3 has and that Age of Wonders (in all its incarnations) lacked:

Mindless, immobile, fear immune magic mushrooms, which you can charm and which are frightened of going into battle!

I defy you to find a fantasy strategy game which can produce that combination without having it modded in! Not even in Dominions 3!

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  #86  
Old December 27th, 2011, 06:28 PM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Edi View Post
We-ell, I do know at least one thing that CoE3 has and that Age of Wonders (in all its incarnations) lacked:

Mindless, immobile, fear immune magic mushrooms, which you can charm and which are frightened of going into battle!

I defy you to find a fantasy strategy game which can produce that combination without having it modded in! Not even in Dominions 3!

So they are immune to fear, but are frightened of going into battle? Indeed our puny human language can't keep up with the ever expanding emotional states of the mindless magic mushroom population

Perhaps by eating some of these mindless magic mushrooms we may better gain insight into the world in which they exist in? Is that in-game?
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  #87  
Old December 27th, 2011, 07:42 PM
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Default Re: Conquest of Elysium 3 dev log

No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
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  #88  
Old December 27th, 2011, 09:20 PM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Gandalf Parker View Post
No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
This type of talk brings back memories of playing Angband and its variants. Hopefully there will be slimes and molds in CoE3 as well
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  #89  
Old December 27th, 2011, 10:05 PM
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Default Re: Conquest of Elysium 3 dev log

There are Molds. And Gelatinous Cubes.
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  #90  
Old December 28th, 2011, 09:23 AM
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Default Re: Conquest of Elysium 3 dev log

There are also new versions. The dev log announces v2.87 today.
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