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  #31  
Old October 7th, 2009, 03:24 PM
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Stavis_L Stavis_L is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

Would make the terrain type of your Cap a rather large factor on your early game unit options (more-so than the usual resource availability effect of surrounding provinces)

Would also mean that you wouldn't be able to see exactly what you're getting on the recruitment screen.

Not that either of those is necessarily horrible...just different.
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  #32  
Old October 7th, 2009, 03:36 PM
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Default Re: Warhammer Greenskin hype/brainstorming thread....

Quote:
Originally Posted by BandarLover View Post
LOL that's all I can think to say to that Honey.

Any ideas on unit numbers that are available? I was thinking of just copying the unit numbers of a seperate mod not related to any of the Warhammer nations. Same with weapon numbers, spell numbers, etc.

Also, how do name lists work? I suppose I could just about copy/paste Sombre's name list from Ogre Kingdoms.
There's a mod compactibilty spread sheet (by Gregstrom) in the forums, you can find numbers for Ogres, Tomb Kings, Skaven and Chaos there. By comparing those numbers with the ones posted below, you should find "spots" to squeeze your stuff in.


Here's a list of Dwarf Numbers
-Monsternumbers -> 2650-2680??
-Weaponnumbers -> 840-860
-Armornumbers -> 340 - 360(max)
-Sitenumbers -> 795 - 799(max)
-nationnumner -> 77

Here's a list for Bretonnia
--nationslot 78
--weaponslots 715 - 721
--armourslots 322 - 323
--unitslots 2750 - 2786 (will probably go up to 2790)
--siteslots 788 - 789
--10 spell-slots (will eventually take 12)

And only Calchet knows what slots the Chaos Dwarfs will take.

As for namelists, things look grim. Ogres and Bretonnia take up the Bogarus namelists and Tomb Kings + Skaven take the 126/127 slots. IIRC, one of the Hinnom giant name lists was restricted to either EA/LA, which would make overwritable (in the same way like Bretonnia and Ogre names overwrite Bogarus male/female names).

If nothing else seems to work, the "nature beast" namelist could be overwritten with a minimal effect on the vanilla game.

It doesn't make stuff any easier that I'll need a name slot for dwarfs too... Ugh.. I'll likely have to co-operate with Clachet to use the same namelist and type for both dwarf races.
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  #33  
Old October 7th, 2009, 04:33 PM

Calchet Calchet is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

Looking at name types, it should be possible to use the following without much disruption, if their names are accurate - I've yet to test it, though.

131, "EA Ulm Male"
132, "EA Ulm Female"
135, "Amazon" (Might disrupt indies, but if used for a female nametype, it shouldn't be too obvious~)
137, "Maverni Male"
138, "Maverni Female"
141, "Inuit"

It should be fine to share a nametype between regular Dwarfs and the Chaos version, as the Chaos Dwarfs might as well keep the same system, even after falling to Chaos.
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  #34  
Old October 8th, 2009, 01:21 PM
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Fantomen Fantomen is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

Quote:
Originally Posted by Calchet View Post
You're perfectly free to modify those snotlings as you see fit, cutting down on their numbers, changing their colours, rearming them or anything else you feel like.

On that note, might I perhaps borrow some of the larger greenskin sprites, slap on some chains and such, and make them slaves for my Chaos Dwarfs? (Which should be finished enough get their own thread in... a month or so, at this rate. Progress!)
Of course, I don´t mind anyone using my sprites for whatever it may be.
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  #35  
Old October 8th, 2009, 04:35 PM

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Default Re: Warhammer Greenskin hype/brainstorming thread....

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Originally Posted by Fantomen View Post
I also took a look at Okins projekt, abandoned or not I don´t know. There is some good stuff in there. Is he still around? I especially like the night goblin sprite, that could be used as is with Okins permission.
Well, I haven't done any work on it for ages, but I never entirely gave up on it... now that you're here, though, I guess I can finally put it out to pasture. I'd be happy to send you my sprites, unit stats (All the coding I actually got done) and my notes on the nation. Maybe I'll even get motivated to try a new sprite or two, if you like.
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  #36  
Old October 8th, 2009, 04:44 PM

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Default Re: Warhammer Greenskin hype/brainstorming thread....

That's pretty generous of Oink considering he doesn't like your graphics.
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  #37  
Old October 8th, 2009, 04:49 PM

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Default Re: Warhammer Greenskin hype/brainstorming thread....

That is a dirty lie and you are a bad person.
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  #38  
Old October 8th, 2009, 04:56 PM

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Default Re: Warhammer Greenskin hype/brainstorming thread....

Dude don't get angry with me, I like both your graphics! You both did great!
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  #39  
Old October 8th, 2009, 05:08 PM

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Default Re: Warhammer Greenskin hype/brainstorming thread....

I would be very interested in seeing whatever code you've done so far, Okin!

I've been working on a bare bones DM so far, basically it just has orc foot units, or will soon. But I had some questions I wanted to post here and get peoples thoughts on.

I planned on adding #charge to the orc choppa, to simulate the +1 to strength they get on opening round of combat in tabletop. Fantomen expressed concern that it might be over powered. I really don't know either way, so thoughts please.

Also, how would one go about setting gold and resource cost for units? I've been erring a bit on the cheap side, since reg orcs aren't as disciplined as similar troop types for other nations. About 9g and 5 resource for an Orc Boy with choppa/shield and leather armor. Too cheap? Not cheap enough?

If I think of other questions I'll post again soon.
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  #40  
Old October 8th, 2009, 06:17 PM

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Default Re: Warhammer Greenskin hype/brainstorming thread....

I'd personally do something like add an additional "Get stuck in!" bonus weapon to orcs, usable once/battle, to represent their opening bonus - that way, it can be fine-tuned for power with more precision than slapping 'charge' on their regular choppas.

On the topic of costs, my plan for the enslaved version is to have
Choppa Boyz at a cost of 10/5 or so, Big'uns around 14/4, Arrer Boyz around 10/7, Gobbos at 6/2 or thereabouts, and Black Orcs much higher, perhaps 19/15. For other greenskins not enslaved, Snotlings at 3/1 for a six-pack should be about right by my reckoning, letting twelve be had for the cost of a gobbo.
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