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  #21  
Old May 13th, 2007, 10:44 PM
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Default Re: NEW MOD: No Independents

I really want to see this mod work right. I think you are going down the right path with your line of thinking and I will try to do what I can to help you get this mod going. As soon as I have some free time, I will download the new version and do some testing for you.
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  #22  
Old May 14th, 2007, 01:59 AM
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Default Re: NEW MOD: No Independents

Looks like there's a 404 on your link, now.
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  #23  
Old May 14th, 2007, 02:12 AM
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Default Re: NEW MOD: No Independents

It's a good thing we don't have fireaxes hanging on the wall here...

Links fixed. They take you to the directory where the file is, so you can download it that way.
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  #24  
Old August 23rd, 2007, 04:45 AM

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Default Re: NEW MOD: No Independents

Seems like your mod makes Markatas cost 9000 for Bandar Log. Perhaps they appear both as Bandar Log national and as independents.

Perhaps giving Bandar Log a copy that costs 5 gold would be good.
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  #25  
Old August 23rd, 2007, 06:40 AM
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Default Re: NEW MOD: No Independents

Damn! I'd forgotten about that. I need to change that back to normal cost, it doesn't matter that much if the indie markatas are available, since they are not too common.
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  #26  
Old August 31st, 2007, 03:09 AM
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Default Re: NEW MOD: No Independents

Also, Mans militia, Light cavalry and slingers cost 9000, also, pale ones from cave provinces cost 10gold each, you'll need to copy stat them and make a replacement on for argath(sp) early age
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My Mods:
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  #27  
Old August 31st, 2007, 04:02 AM

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Default Re: NEW MOD: No Independents

Arcoscephale uses an indy mounted commander unit, so he might be affected too.
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  #28  
Old August 31st, 2007, 04:56 AM
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Default Re: NEW MOD: No Independents

same with any other nation with slingers.
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  #29  
Old August 31st, 2007, 06:35 AM
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Default Re: NEW MOD: No Independents

I'll take a look at all of these when next I have time.
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  #30  
Old August 31st, 2007, 06:45 AM
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Default Re: NEW MOD: No Independents

Oh, I'd also like to add that this mod is fantastic! and really good for testing new nations, I found my newest nation, "Free Port" very interesting and difficult to play against with an impossible AI.

I suggest for anyone doing nation modding to test their own mod on an Imp AI and this mod.
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My Mods:
Tarent Mod:
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Dinnas'Arval Mod:
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Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
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