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  #41  
Old September 18th, 2017, 05:22 PM
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Default Re: Hue city 1967-68

Off topic slightly but certain maps generate raised roads, 5 height not 10.
A button that genetates these would be nice.
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  #42  
Old September 19th, 2017, 05:55 AM
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Default Re: Hue city 1967-68

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Originally Posted by RecruitMonty View Post
Alright. My revisions are limited to sorting out the Citadel wall at present. It is now - more or less - continuous and as close to the shape of the real thing as the angle will allow. Of course space being what it is, I've had to zap some of the river hexes and some parts of the villes on the left and right.
Send me a copy of the revised map when you're done please.
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  #43  
Old September 26th, 2017, 08:15 AM
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Default Re: Hue city 1967-68

Will do.
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  #44  
Old September 27th, 2017, 09:44 AM
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Default Re: Hue city 1967-68

Well ... here they are without further ado.

Two huge maps of Hue City - one of the City itself and the other of the environs directly to the West, which was where the AirCav operated during the battle and where the VC and NVA infiltrated from.

I hope you now prefer the walls and the Imperial Palace of Peace's layout. I went to some lengths to redesign the outer walls and to put in a lot more buildings in the citadel itself. The Palace of Peace is still fairly sparse in terms of buildings - but at 50 metres a hex - you cannot expect miracles.

I may - one day - make a not to scale version of the citadel and maybe even the southern bank, but right now I'm too busy irl and besides I have still not yet come up with the appropriate metrics on how to go about "blowing up" the existing maps.
Attached Files
File Type: zip Hue City and West of Hue.zip (281.4 KB, 387 views)
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  #45  
Old September 28th, 2017, 03:05 PM

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Default Re: Hue city 1967-68

Very well done maps, I can appreciate the time you put into making them. And I like how you created the stadium, I knew what that was even before I read the map text

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  #46  
Old September 28th, 2017, 08:46 PM
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Default Re: Hue city 1967-68

Now to get off my bum and actually create the needed scenarios.

Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!

MIGHT get ambitious and try to make a campaign out of it.
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  #47  
Old October 1st, 2017, 06:39 PM
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Default Re: Hue city 1967-68

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Originally Posted by Steves308 View Post
Very well done maps, I can appreciate the time you put into making them. And I like how you created the stadium, I knew what that was even before I read the map text

Steves308
Thanks!
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  #48  
Old August 31st, 2018, 05:47 PM

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Default Re: Hue city 1967-68

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Originally Posted by Suhiir View Post
Now to get off my bum and actually create the needed scenarios.

Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!

MIGHT get ambitious and try to make a campaign out of it.
Did we ever get those scenarios, or the final campaign?
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  #49  
Old September 1st, 2018, 04:24 AM
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Default Re: Hue city 1967-68

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Originally Posted by Grimalken View Post
Quote:
Originally Posted by Suhiir View Post
Now to get off my bum and actually create the needed scenarios.

Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!

MIGHT get ambitious and try to make a campaign out of it.
Did we ever get those scenarios, or the final campaign?
Not as of yet.
Still trying to find info on NVA, VC, and RVN forces that were involved. I have a pretty good idea what units, but what was their strength? 100% 90% 50% and what weapons aside from AKs and RPGs?
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