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  #421  
Old June 30th, 2022, 01:52 AM

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Default Re: Scenario reviews

The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
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  #422  
Old June 30th, 2022, 01:54 AM

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Default Re: Scenario reviews

Scenario #393 The walls breached
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: No: AI leaves cover and tries to take Japanese held v hexes too soon.
Enjoyability: 4.5
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  #423  
Old June 30th, 2022, 05:13 AM
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Default Re: Scenario reviews

Quote:
Originally Posted by RetLT View Post
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
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  #424  
Old June 30th, 2022, 06:27 PM
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Default Re: Scenario reviews

I thought you meant they didn't go for the V hexes. As Andy says after the V hexes are taken then the AI goes looking for enemy units to increase their points
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  #425  
Old July 2nd, 2022, 08:27 PM

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Default Re: Scenario reviews

Scenario #394 Maczek at Montbard
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: Yes: Easy as player 2
Enjoyability: 4.5
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  #426  
Old July 2nd, 2022, 09:25 PM
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Default Re: Scenario reviews

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Originally Posted by Mobhack View Post
Quote:
Originally Posted by RetLT View Post
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...
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  #427  
Old July 3rd, 2022, 12:58 AM
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Default Re: Scenario reviews

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by RetLT View Post
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...
It did that in SPWAW too. But we don't worry about that here.

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  #428  
Old July 5th, 2022, 11:40 PM

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Default Re: Scenario reviews

Scenario #395 Gazala Line
Difficulty: Easy/medium
Size: Large/very large
Time: Very long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4
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  #429  
Old July 9th, 2022, 01:39 PM

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Default Re: Scenario reviews

Scenario #396 Leninsky
Difficulty: Easy/medium
Size: Large
Time: Long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4
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Old July 17th, 2022, 09:34 PM

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Default Re: Scenario reviews

Scenario #397 First tank desant
Difficulty: Easy/medium
Size: Small/medium
Time: Medium
Playable from either side: Yes: Easy/Medium as player 2
Enjoyability: 3
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