.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old August 1st, 2016, 02:23 PM

cbreedon cbreedon is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 302
Thanked 24 Times in 23 Posts
cbreedon is on a distinguished road
Default Re: How do EOD teams work

Quote:
Originally Posted by DRG View Post

That's why its just easier to "defuse" them with a .50 cal round ( safer for the troops ) but NOTE a "regular" sniper will also work but it usually takes more shots

Don
I've found that the biggest issue with this method is collateral damage because my men are not far enough away. I've had it happen several time when I'm 150-200 meters away and still end up losing 4 or 5 men in the explosion. I usually just avoid the areas with IED by a wide margin if I can help it.
Reply With Quote
  #12  
Old August 1st, 2016, 02:33 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: How do EOD teams work

As in real life if 200 is too close move 'em back further. Airstrikes are the same
Reply With Quote
  #13  
Old August 1st, 2016, 03:40 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: How do EOD teams work

Quote:
Originally Posted by DRG View Post


YES they do




That's why its just easier to "defuse" them with a .50 cal round ( safer for the troops ) but NOTE a "regular" sniper will also work but it usually takes more shots

Don
Using the .50 cal method would require friendly forces being outside the blast/damage radius of the IED, right?

=====
Reply With Quote
  #14  
Old August 1st, 2016, 04:00 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: How do EOD teams work

[quote=shahadi;834870]
Quote:
Originally Posted by DRG View Post

Using the .50 cal method would require friendly forces being outside the blast/damage radius of the IED, right?

=====
Well, naturally. Unless you adhere to the Marshal Zhukov school of thought on minefields!

Quote:
If we come to a minefield, our infantry attacks exactly as it were not there.

To General Eisenhower, 1945. Quoted in "Russia: The People and the Power" - Page 207 - by Robert G. Kaiser - History - 1976
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #15  
Old August 1st, 2016, 06:36 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: How do EOD teams work

well yes the whole point of using a sniper to detonate it is he can sit back far enough to not affect him so everyone else needs to be as far away......or you can send in engineers but you risk a spontaneous explosion and it might take 9 turns...theres a reason why IED's are a PITA in RL and the game
Reply With Quote
  #16  
Old August 1st, 2016, 06:49 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: How do EOD teams work

Quote:
Originally Posted by DRG View Post
well yes the whole point of using a sniper to detonate it is he can sit back far enough to not affect him so everyone else needs to be as far away......or you can send in engineers but you risk a spontaneous explosion and it might take 9 turns...theres a reason why IED's are a PITA in RL and the game
Many others will benefit from this thread, designers and players as well. You ought not to place an IED close within 100m (what is the blast radius, I'll have to test that) of friendlies either (as a designer).

PITA indeed!

BTW,I read an article where the Tanzanians are training rats to sniff out (detect) mines, and Mozambique as well. Apparently, they're (the rats) too light to trip a detonation.

=====
Reply With Quote
  #17  
Old August 1st, 2016, 08:06 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: How do EOD teams work

not just any rat ....Gambian giant pouched rats.....I don't think we'll be working them into the game......
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #18  
Old August 1st, 2016, 08:09 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: How do EOD teams work

Quote:
Originally Posted by scorpio_rocks View Post
On a side note:

Unit class #134 - Demolitions. Is not covered in the manual :
UnitClass 133=Light SP Mortar Clone of 38.
UnitClass 134=NOT USED NOT USED
UnitClass 135=Main Battle Tank Tank Clone
now corrected

UnitClass 134=Demolition This is a "Demolition" class that covers booby traps, IED's etc. These explosive devices can self detonate when enemy units are nearby and, in the case of IED's and Fougasse can be "command detonated" on the players turn who "owns" them, IF there is radio contact, by selecting the explosive charge then pressing "F". They can be defused / removed by Engineer units but because these do not represent "simple" mines the time required to take one out of the game varies even if the engineer unit is not under fire so patience is required. Sometimes it might only take a turn or two sometime 8 or 9 turns of longer ( as in real life ) If you do not have time for the "patience" approach and don't want to risk your troops they can be taken out with a well placed shot from a Sniper rifle. This is usually the preferred option because in this game there is no penalty for causing "collateral damage" so it's usually easier to simply detonate them with a Heavy sniper round from a distance NOTE that a "normal " sniper can also take out an IED but it may take a few shots to do it. As well , a large radio-controlled IED is useful for a pre-laid bridge demolition. One usually takes out a wooden bridge section but a player might want to stack 2 on a concrete bridge section to be sure and as well IEDs in the vicinity of an explosion may detonate spontaneously so a "string" of them side by side may cause multiple explosions setting off other IED's in sequence
Reply With Quote
The Following 5 Users Say Thank You to DRG For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.