.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 26th, 2007, 12:06 PM

Wikd Thots Wikd Thots is offline
BANNED USER
 
Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
Wikd Thots is on a distinguished road
Default What is wrong with the AI?

Now that I have you here I have a question. All of you people who jump into these threads because you know everything that is wrong with the AI.

What happened to the AI mods? Why aren't there any improved AI mods? Make a mod for the Kikass Nation. If the AI uses ****ty infantry then don't give it that infantry. If it uses ****ty pretenders then don't give it those pretenders. Or set the god and the scales and the everything so that the AI can not make stupid mistakes. I am not interested in new nations for ME to play. At least not yet. I do not want mods that add a balanced nation. I want one that is WAY unbalanced. But in ways that the AI will make use of. To hear some of you people all it would take is to trim some units and pretenders from Ulm to give us a challenge somewhere between now and mp.
NO I do not want to hear that mp is the answer.
Reply With Quote
  #2  
Old April 26th, 2007, 12:16 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: What is wrong with the AI?

Hm. Well, something that you would have to do in addition to restricting national troops/pretenders/etc. would be to remove the independents almost entirely as a recruitable resource. (As I recall, this mod exists.) This would force the AI to spend its money on its national troops etc.

If it's something as simple as trimming the recruitable lists, then that's something people should be able to do on an individual basis, y'know?
Reply With Quote
  #3  
Old April 26th, 2007, 12:41 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: What is wrong with the AI?

Actually, the NI (No Independents) games are not mod-dependent, but map dependent. So you need to have a map version that is modified to NI status by assigning empty poptypes to all provinces.
Reply With Quote
  #4  
Old April 26th, 2007, 01:15 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: What is wrong with the AI?

What's with people asking "why are there no mods doing X?" or "why hasn't someone done Y yet?". Why does it always have to be someone else doing what you want done?

When it comes to modding Dom3 unless you're proposing lots of new units with new graphics and whatnot then you could actually have a go at doing it yourself; it's not that hard.

Not trying to be rude, but it seems like there are a lot more people talking about what they want 'someone' to do than actually giving constructive feedback on the many excellent mods that are already out there.
Reply With Quote
  #5  
Old April 26th, 2007, 01:24 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: What is wrong with the AI?

It's too bad you can't just make independents non-recruitable for the AI as an internal function of the game.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old April 26th, 2007, 01:29 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: What is wrong with the AI?

Some people also set up a couple nations with good scales and pretenders and then "set to AI". This would get around that complaint. Combine that with the No Indies maps, set independent strength less than 9, 16 Impossible AI's, and a medium size map should give you some challenge.
Reply With Quote
  #7  
Old April 26th, 2007, 01:36 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: What is wrong with the AI?

@ HoneyBodger
You can - in some sort. Simply set the ressource cost to 100 for all indie troops, and they will very seldomly be build. Or to 999 ...
(Haven't checked, though, if the AI might stupidly keep adding them to the build queue every turn nevertheless. But I think it will not, as it builds troops from turn to turn..)


@ all the .. ehem .. critics

O.c. you could do a AI-version of every nation, to make it build the best troops etc only. Simply remove everthing else from the recruitment list. If you want that.

DO IT - YOURSELF!

I'm not going to do it. I have other interest if I'm doing a mod, and I spend way to many hours on my "Black Steel of Ulm" to make it interesting to play etc anyway.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #8  
Old April 26th, 2007, 01:45 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: What is wrong with the AI?

Quote:
Wikd Thots said:
Now that I have you here I have a question. All of you people who jump into these threads because you know everything that is wrong with the AI.

What happened to the AI mods? Why aren't there any improved AI mods? Make a mod for the Kikass Nation. If the AI uses ****ty infantry then don't give it that infantry. If it uses ****ty pretenders then don't give it those pretenders. Or set the god and the scales and the everything so that the AI can not make stupid mistakes. I am not interested in new nations for ME to play. At least not yet. I do not want mods that add a balanced nation. I want one that is WAY unbalanced. But in ways that the AI will make use of. To hear some of you people all it would take is to trim some units and pretenders from Ulm to give us a challenge somewhere between now and mp.
NO I do not want to hear that mp is the answer.
Do YOU have fingers and toes? Do YOU have a working computer? If so, act now and you can create this mod yourself! Would be excellent to see a mod that makes the AI a bit more challenging, but I am not going to mod it, because I know I would lose interest in doing the mod after about 15 minutes.

So to answer the question of why no one has made this mod for you. It's not that we are dense, it is that the modding community likes to make mods that are interesting enough to keep our attention. There are a few modders out there that like doing rule changes rather than adding new material. You may try to collaborate with them or ask them for advice as you create this mod. I look forward to seeing what you come up with.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #9  
Old April 26th, 2007, 01:45 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: What is wrong with the AI?

It's a nice mod, Arralen. I've got the world's worst head-cold or I'd give you some positive feedback. As it is, I feel like I'm a couple miles underneath a really vindictive ocean.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #10  
Old April 26th, 2007, 01:46 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: What is wrong with the AI?

The problem is that when you set a nation to ai its only on normal difficulty.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.