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  #31  
Old December 11th, 2009, 03:13 PM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

OK, I uploaded my god. Good luck to everyone, and especially me (I expect to need it)!
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  #32  
Old December 11th, 2009, 03:56 PM

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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Hopefully mine will be in later tonight. Right now its essay time.
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  #33  
Old December 11th, 2009, 04:06 PM

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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

I'm in the same boat as Trumanator
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  #34  
Old December 11th, 2009, 07:05 PM
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Quote:
Originally Posted by mscfish View Post
I don't like the mod Streamers & Standards personaly.Is it ok if i upload my pretender without this mod?

Thanks!
Yes, that will work fine. You need to make an empty mod with the same name, but it sounds like you know that already.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #35  
Old December 11th, 2009, 07:12 PM
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Quote:
Originally Posted by FAJ View Post
So what map are we using exactly? The one that Omni posted? Do I need to delete/replace anything?
Yes, Omni's map. If you want to try out some scenarios first, just unpack everything in his post (the .map and .tga) into your maps dir.

Omni didn't rename the map from v0.3 to v.04 when he added the missing province link. I did that on llamaserver to be sure I used the correct one, and that's the only additional change I made. You don't need to make that change locally.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #36  
Old December 11th, 2009, 10:52 PM

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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Sent.
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  #37  
Old December 11th, 2009, 11:43 PM
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Default Re: Mooseknight: EA 12-nation game, Send Pretenders

Great! We are just waiting for R'lyeh/Marverni/Sauromatia/TC.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #38  
Old December 12th, 2009, 09:55 AM
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Default Re: Mooseknight: EA 12-nation game, Running

And we are off to the Moose race.

Have fun, everyone!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #39  
Old December 12th, 2009, 11:35 AM

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Default Re: Mooseknight: EA 12-nation game, Running

What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
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  #40  
Old December 12th, 2009, 11:52 AM
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Default Re: Mooseknight: EA 12-nation game, Running

vfb, I'm betting my astral moose runs faster than yours!
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