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  #11  
Old October 27th, 2007, 08:50 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: Imagemod Component Pack update

Well, perhaps "Nobody" is too stong a word. But from trolling these forums it "seems to ME" that most of the people here (in this forum) prefer SEIV. As far as the "official" forum, I don't really visit that one too often as most of the SEV news can be found here or SE.net and I prefer the look and feel of these sites to the official site. Not that SEIV is a bad game or anything. Even though I no longer have it installed and no longer play it,(which may change once AT launches his SW mod) it's one of my all time favorite games. Thinking about it now, even though SEV is a good game too, I would have just prefered a expansion or something for SEIV which would have just added tactical battles and some other things, like the new intel method. Anyway, long story short, it just seems to me, in my own humble opinion, that SEIV has more people working on mods and things, and that alot of the people, (in this forum, since this is the one I visit the most often)prefer SEIV.
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  #12  
Old October 29th, 2007, 11:48 AM
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Default Re: Imagemod Component Pack update

SEIV has the advantage of being fully patched and with a long tradition of high quality mods, and a nice set of high quality shipsets and third party graphics to work with. The modders seem to know the SEIV datafiles inside and out by now, whereas with SEV everyone is still trying to find their way with a game which is more complex but also has vastly more modding potental.

It took SEIV years to reach that point, and SEV is just at the start of the process. I'm kind of excited to see what SEV looks like two or three years down the line...
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  #13  
Old October 29th, 2007, 07:51 PM
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Default Re: Imagemod Component Pack update

SE5 data files are just compact SE4 files, with component/facility/vehicle families rolled into single formula-based entries instead of excessive long lists. The map related files are pretty much exactly the same as SE4, but with an extra level defining the actual models and bitmap animation effects. Shipset modeling is more complicated for those that only worked with Doga in the past, but anyone that used actual modeling apps just needs to use a .x-compatible format. AI is definitely more complicated though.
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  #14  
Old October 29th, 2007, 10:50 PM

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Default Re: Imagemod Component Pack update

True, but you could probably build a SEV script that read from SE4 style data files..
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  #15  
Old October 30th, 2007, 03:02 AM
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Default Re: Imagemod Component Pack update

Compressing component family data into formulas intelligently would be rather tricky.. If all increases are exactly linear by tech level, it might be possible. Anything more interesting would be rather difficult to guess how to formulate in an automated fashion.
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  #16  
Old October 30th, 2007, 10:42 PM

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Default Re: Imagemod Component Pack update

I meant the AI files, mostly.
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  #17  
Old October 31st, 2007, 12:09 AM
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Default Re: Imagemod Component Pack update

Just a note, my mirrors are down indefinitely. So any downloads will fail...
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  #18  
Old November 2nd, 2007, 12:20 PM

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Default Re: Imagemod Component Pack update

2 questions:

1- is there any work on adding more research pics?

2- anyone know where i can find existing research pics? I've looked in the pic folder but cannot find them anywhere.
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  #19  
Old November 2nd, 2007, 08:55 PM
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Default Re: Imagemod Component Pack update

Research pics? You are thinking of SE4, or SE5? SE5 has tech area icons in Pictures\UI\Bmp_TechIcons.bmp. SE4, which this thread is primarily about, has no such beast.
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  #20  
Old November 16th, 2007, 02:15 PM
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Default Re: Imagemod Component Pack update

there is a problem unRARing Stellar2 and Effects4 can you redo them please
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