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  #1  
Old December 7th, 2006, 09:52 AM

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Default v3.04 - nation specific summons..how?

I was reading the updated [v3.04] modding manual, but I still cannot figure out that how can we add a nation specific summoning spell for a given nation. Well not that I have time to work on a mod, but it would be good to know regardless.
Let's say I would like to add a new spell what will summon xy number of hoburgs for ulm. School: conjuration [This is just an example question.. ]
Can someone explain that how can we add a spell like that? [I would prefer to see all commands what is needed with the correct numbers]
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  #2  
Old December 7th, 2006, 12:21 PM
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Default Re: v3.04 - nation specific summons..how?

This will give "Summon Hoburgs" to all three flavors of Ulm - but, now that I try it, the spell doesn't actually work (no hoburgs appear). Anyone know what I did wrong? Or is this a bug?

#newspell
#name "Summon Hoburgs"
#descr "This Spell Summons Hoburgs"
#school 0
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 10003
#nreff 10
#fatiguecost 100
#damage 483
#restricted 2
#restricted 31
#restricted 52
#end
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Old December 7th, 2006, 12:43 PM
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Default Re: v3.04 - nation specific summons..how?

I tried the new #restricted command and it works, at least for ritual summons.
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  #4  
Old December 7th, 2006, 02:33 PM
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Default Re: v3.04 - nation specific summons..how?

Do the spells themselves work? I see that the spell appears on (and only on) the Ulm spell list, but that's it.
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  #5  
Old December 7th, 2006, 02:36 PM
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Default Re: v3.04 - nation specific summons..how?

I've managed to get commander summons to work, and spells that summon units in battles to work. See Spelling Issues thread for examples.
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Old December 7th, 2006, 02:56 PM
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Default Re: v3.04 - nation specific summons..how?

What about #school 0? Change it to something else and see if that works.

#newspell
#name "Call Soul Juggler"
#descr "."
#restricted 75
#school 6
#researchlevel 1
#path 0 7
#path 1 4
#pathlevel 0 2
#pathlevel 1 3
#effect 10021
#fatiguecost 3200
#damage 2389
#nreff 1
#end

I tested this spell and it works as it should.
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  #7  
Old December 7th, 2006, 03:39 PM
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Default Re: v3.04 - nation specific summons..how?

#effect 10021 works. #effect 10003 doens't. #school 0 is Conjuration.
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Old December 7th, 2006, 03:58 PM
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Default Re: v3.04 - nation specific summons..how?

I tested that and you are right. I dont remember testing it in 3.01. Did it work before the patch?
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Old December 8th, 2006, 09:02 AM

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Default Re: v3.04 - nation specific summons..how?

So basically adding nation based rituals/summons is still bugged.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #10  
Old December 8th, 2006, 09:06 AM
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Default Re: v3.04 - nation specific summons..how?

Quote:
DominionsFan said:
So basically adding nation based rituals/summons is still bugged.
The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.
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