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  #731  
Old May 28th, 2010, 05:39 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

As jomon you should be building tons of onmyoji and master shugenja anyway. The only time it's really a problem is early in the game, when you are struggling to get remote site searching going because you have to rely on randoms. If you link the randoms, you will lose access to the very useful f/w combo for acid spells, rune smashers, manifest vitriols.... Not many people have access to f/w, which makes it a very nice bonus.
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  #732  
Old August 25th, 2010, 06:50 AM

ologm ologm is offline
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Default Re: Conceptual Balance Mod 1.6

Would giving golem crafters construct lord be a good idea?
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  #733  
Old August 25th, 2010, 08:34 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.6

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Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
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  #734  
Old August 25th, 2010, 08:46 AM
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Default Re: Conceptual Balance Mod 1.6

You could give the a small forge bonus perhaps? Like 5 or 10. Is that possible or does it have to be 15 or more?
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  #735  
Old August 25th, 2010, 11:01 AM

ologm ologm is offline
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Default Re: Conceptual Balance Mod 1.6

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Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.
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  #736  
Old August 25th, 2010, 11:25 AM
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Default Re: Conceptual Balance Mod 1.6

Ah, nice idea. I had never heard of that ability before. The question is whether that is moddable or not, my guess is that it can't be modded, at least not cleanly.
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  #737  
Old August 25th, 2010, 12:07 PM
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Stavis_L Stavis_L is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by ologm View Post
Would giving golem crafters construct lord be a good idea?
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.
Actually, it doesn't apply to golems, poison golems, or crushers (at least.) It does apply to mechanical men and clockwork horrors, though. I haven't tested with the Agarthan national summons, but I would hope it does...
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  #738  
Old August 27th, 2010, 03:49 AM
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Default Re: Conceptual Balance Mod 1.6

Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?
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  #739  
Old August 27th, 2010, 04:01 AM
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Default Re: Conceptual Balance Mod 1.6

A few other suggestions.

A minor boost to corpse man construction, better attack perhaps, and a little innate protection. As it is now they're not worth it even with lightning rods, which is a shame I think. It's a cool concept.

Lower the Caelian base enc to 3.

Give the Agarthan ancient ones long spears instead of normal ones.

Increase the MA ulm smiths random pick to 15 or 20% (if thats possible, no idea)
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  #740  
Old August 27th, 2010, 04:36 AM

Valerius Valerius is offline
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Default Re: Conceptual Balance Mod 1.6

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Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?
As far as I can tell there's no #constructlord ability so you'd have to #copystats the hero. The problem there is you'll end up with all his specials (stealth, siege bonus, forge bonus, etc.) and you can't selectively remove them.

In any case, I ran a test and the ability doesn't seem to apply to Attentive Statues and Enliven Sentinel so I doubt it will work on any of Agartha's national summons. But that doesn't matter since those are national spells and you could just improve the number of summons per casting on the assumption that if Golem Crafters received a summoning bonus the player would be likely to use them for the task.
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