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  #1  
Old September 26th, 2006, 08:39 PM
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Default SEIV - Nessesary AI\'s question?

Which specific AI files are used to get a particular race to use a particular technology and build from it accordingly?

I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?

I'm assuming the AI's for "Anger", "Speech", "Politics", and "Settings" aren't used here.
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Old September 26th, 2006, 08:44 PM
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Default Re: SEIV - Nessesary AI\'s question?

there are scripts that are compiled into CSF files that handle those things. the demo does not give access to the scripts or the compiler, and the CSF file is nigh impossible to edit.
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Old September 26th, 2006, 08:52 PM

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Default Re: SEIV - Nessesary AI\'s question?

Wrong SE, Puke.

For research you want (racename)_AI_Research.txt, for designs (racename)_AI_DesignCreation.txt
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Old September 26th, 2006, 10:28 PM
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Default Re: SEIV - Nessesary AI\'s question?

Quote:
Black_Knyght said:...I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?...
AI_General, AI_Research, AI_DesignCreation, AI_Construction_Vehicles, AI_Construction_Units (optional)
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Old September 27th, 2006, 12:00 AM
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Default Re: SEIV - Nessesary AI\'s question?

AI_General -- tells the AI to use a particular trait
AI_Research -- tells AI what to research and in what order
AI_DesignCreation -- tells AI how to design ships and what designs to use when certain components become available

Other useful files:
AI_Construction_Facilities -- tells AI what facilities to build on what types of colonies
AI_Construction_Vehicles -- tells AI what types of designs to build and how many
AI_Construction_Units -- (interpreted after Construction_Vehicles) tells AI what types of units to build and how many on idle planets if there are enough resources left
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Old September 27th, 2006, 02:32 AM
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Default Re: SEIV - Nessesary AI\'s question?

Thanx you guys, that's EXACTLY what I need to know!

I was vaguely sure of this, but I'm still a newbie to the modding aspect of SEIV.

Since it looks like maybe things may be headed away from SEIV, I figure I better learn what I can while I can about it (LOL)...
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Old September 27th, 2006, 03:41 AM
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Default Re: SEIV - Nessesary AI\'s question?

I can't imagine a scenario where people would stop answering questions, except maybe if Shrapnel falls into a black hole?
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Old September 27th, 2006, 05:08 AM
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Default Re: SEIV - Nessesary AI\'s question?

Okay....., you read the intent of what I was saying wrong,...again.

Not once was I implying that people would ever stop answering questions.

I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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Old September 27th, 2006, 06:19 AM
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Default Re: SEIV - Nessesary AI\'s question?

Quote:

I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.

All the more reason to wikify all this information as quickly as possible: When all the boffins move on to se5 and start to forget everything they knew about se4, their knowledge will still be available in the wiki.
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Old September 27th, 2006, 04:52 PM
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Default Re: SEIV - Nessesary AI\'s question?

Sounds like an extremely good idea to me, and I certainly second the motion...
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