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  #51  
Old October 19th, 2009, 01:34 PM

Maerlande Maerlande is offline
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Default Re: End of Time 3 - Running

Immaculate,

Very good effort to hold your capital. Your air magic cost me quite a lot along with the frighten spam. You nearly won the fight.

Maer
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  #52  
Old October 19th, 2009, 01:58 PM

Immaculate Immaculate is offline
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Default Re: End of Time 3 - Running

cool.
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  #53  
Old October 20th, 2009, 10:29 AM

Deathjester Deathjester is offline
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Default Re: End of Time 3 - Running

I seem to have a problem submitting my turn. Is anyone else experiencing this too?

Johnarryn - could you postpone a bit just in case?
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  #54  
Old October 20th, 2009, 10:37 AM

Maerlande Maerlande is offline
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Default Re: End of Time 3 - Running

I'm having the same problem.
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  #55  
Old October 20th, 2009, 10:43 AM

Calahan Calahan is offline
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Default Re: End of Time 3 - Running

The turn submitting problem is due to the llamaserver currently moving home.

More details here.
http://forum.shrapnelgames.com/showthread.php?t=44190
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  #56  
Old October 20th, 2009, 10:43 AM

Immaculate Immaculate is offline
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Default Re: End of Time 3 - Running

llamaserver is down. Llama took it offline so he could take it to his home (see a seperate thread in this subforum)

EDIT: ninjaed
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  #57  
Old October 20th, 2009, 10:53 AM

Deathjester Deathjester is offline
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Default Re: End of Time 3 - Running

This might be a hasty question, but could this cause any problems in this particular game?

ie - the game processing before our turns are registrered when the server goes online again (and the turn is processed due to the hosting interval).
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  #58  
Old October 20th, 2009, 11:23 AM

Calahan Calahan is offline
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Default Re: End of Time 3 - Running

Quote:
Originally Posted by Deathjester View Post
This might be a hasty question, but could this cause any problems in this particular game?

ie - the game processing before our turns are registrered when the server goes online again (and the turn is processed due to the hosting interval).
Well as far as I know, on every occasion that the llamaserver has gone off-line in the past, llamabeast's standard procedure has been to delay all games by 24 or 48 hours. So I'd be very surprised if this didn't happen again here.

But don't worry, in my experience llamabeast is always on the case in this regards, and I'm confident he will not let any games host without the players having had plenty of chance to get their turns in (ie. When he turns the llamaserver back on, he won't just let a bunch of games host that have a load of missing turns to them)
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  #59  
Old October 20th, 2009, 11:26 AM

johnarryn johnarryn is offline
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Default Re: End of Time 3 - Running

I will keep an eye out and delay on my own if the server comes back up and people haven't put their turns in.
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  #60  
Old November 1st, 2009, 11:05 PM

Maerlande Maerlande is offline
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Default Re: End of Time 3 - Running

Did anyone stale that last turn? It looked very close for Pythium and Utgard.
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