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Old September 30th, 2010, 11:20 AM
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Soyweiser Soyweiser is offline
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Default Hellpower. What the hell?

I was experimenting a bit with the hellpower spell. I had two skratties next to each other, casting the spell. And the first went of great. (Giving all the various bonusses and problems with hellpower). But the next one casted hellpower, got no bonuses and no fatigue, and immediately casted another spell (quicken self). So, somehow it ignored the second casting of hellpower in the same turn.

Anybody seen this before? Is there a limit on the amount of creatures you can provide hellpower to in one combat?

Ps: and just if anybody was wondering, the autogenerated horrors from the hellpower spell can also be upgraded horrors. They start out as lesser horrors. But get bigger fast. (the second combat I already saw a normal horror).
Ps: Using CBM 1.6.

Edit:
WTF, now even a single casting of hellpower failed. Odd, I think in vanilla the spell requires blood 3. So I think the spell failes because my blood 2 mages cannot cast the spell, as they cannot use the required nr of blood slaves.

Last edited by Soyweiser; September 30th, 2010 at 11:30 AM..
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Old September 30th, 2010, 11:24 AM

thejeff thejeff is offline
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Default Re: Hellpower. What the hell?

There's been a strange bug reported where a spell is reported cast but actually isn't and the same mage casts another one that round. This sounds like another instance of that.

Not specifically linked to Hellpower, though I don't remember if there's anything known about what triggers it.
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Old September 30th, 2010, 11:31 AM
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Soyweiser Soyweiser is offline
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Default Re: Hellpower. What the hell?

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Originally Posted by thejeff View Post
Not specifically linked to Hellpower, though I don't remember if there's anything known about what triggers it.
I think it is because it requires B to cast in CBM, but it still requires 3 slaves. This seems to be it. I'll report it here: http://z7.invisionfree.com/Dom3mods/...p?showtopic=97.
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Old October 2nd, 2010, 12:58 AM

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Default Re: Hellpower. What the hell?

I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.
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Old October 2nd, 2010, 10:47 AM
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Default Re: Hellpower. What the hell?

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Originally Posted by chrispedersen View Post
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.
Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2 mages to cast b4 spells. (Bloodletting, comes to mind, also takes away your fatigue. Harm (b3) is also nice, as the AOF/dam increases with higher blood. And casting hellbound at B4 gives a penetration boost of 1. (each 2 levels above req give one boost).

I haven't tested it in communions, nor on undead. Still a todo.

A few blood mages casting hellpower, and harm using a small communion would be nice artillery. If your mages can stand the horror attacks.

Say you have 4 com slaves, hellpower, that would boost your blood level by 4. And harm does one additional damage with each additional blood level (so 4 more AN dam at -2 resistance). (Don't know about the AOF increase I guess just one additional square).
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Old October 2nd, 2010, 11:05 AM

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Default Re: Hellpower. What the hell?

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Originally Posted by Soyweiser View Post
Quote:
Originally Posted by chrispedersen View Post
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.
Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2 mages to cast b4 spells. (Bloodletting, comes to mind, also takes away your fatigue. Harm (b3) is also nice, as the AOF/dam increases with higher blood. And casting hellbound at B4 gives a penetration boost of 1. (each 2 levels above req give one boost).

I haven't tested it in communions, nor on undead. Still a todo.

A few blood mages casting hellpower, and harm using a small communion would be nice artillery. If your mages can stand the horror attacks.

Say you have 4 com slaves, hellpower, that would boost your blood level by 4. And harm does one additional damage with each additional blood level (so 4 more AN dam at -2 resistance). (Don't know about the AOF increase I guess just one additional square).
The problem is that many people consider blood magic too powerful. I'm not one of them. But a lot depends on your play style.

Blood has to be harvested, which is very difficult when you are being raided, or when you are in economic difficulty.

Your blood collectors are subject to remote attack.

Additionally, in combat use, your blood slaves are subject to death and battlefield placement. So, things like rain of stones first round can make blood useless.



Also, any attack will make the blood slaves pop out and be lost. So blood magic is extremely susceptible to double taps. Finally, I've never been able to use excess blood slaves to reduce fatigue, boosts levels like you can with gems.
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Old October 3rd, 2010, 05:01 PM
Squirrelloid Squirrelloid is offline
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Default Re: Hellpower. What the hell?

Hellpower is a spell meant to be cast in communion, duh.
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