.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old December 12th, 2011, 06:37 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by PriestyMan View Post
So does this mean illwinter ditched shrapnel? i really worry that without the broad advertising shrapnel provides the game wont ever be a big hit and will only be a niche game people want to pay $50 for.
As I understand it, it means that Illwinter has not yet CHOSEN Shrapnel to be the distributor.

But I wouldnt hold out for an advertising company with bargain bins either. Im not sure that Illwinter is prepared to chance a shelfware/advertising distributor so even if they change it is likely to be another distribute & publicize company.
Reply With Quote
  #52  
Old December 13th, 2011, 02:08 AM

Admiral_Aorta Admiral_Aorta is offline
Second Lieutenant
 
Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
Admiral_Aorta is an unknown quantity at this point
Default Re: Conquest of Elysium 3 dev log

Putting it on steam or something similar would probably work best, since it's a much more casual game than dominions.
Reply With Quote
  #53  
Old December 13th, 2011, 11:51 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Johan K View Post
Here is the development log for Illwinter's upcoming game:

http://jaffa.illwinter.com/coe3/coe3progress.html
Any chance we might see a youtube video or two of this Conquest of Elysium 3? It's easier for my family to gain interest with what they can see instead of trying to convince them to read a text file update log. Thanks.
__________________
There can be only one.
Reply With Quote
  #54  
Old December 14th, 2011, 02:12 AM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by NTJedi View Post
Any chance we might see a youtube video or two of this Conquest of Elysium 3? It's easier for my family to gain interest with what they can see instead of trying to convince them to read a text file update log. Thanks.
Ha! I totally agree.

Do an AAR via youtube, make sure the name clearly states "Beta" and get everyone keen before the release.

No pressure. None at all
Reply With Quote
  #55  
Old December 15th, 2011, 10:08 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

"* A dmg 1 attack has a 20% value of becoming a dmg 2 attack, enabling snakes a small chance to damage armored units."

So no open die rolls in CoE3?
Reply With Quote
  #56  
Old December 15th, 2011, 04:38 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by WraithLord View Post
"* A dmg 1 attack has a 20% value of becoming a dmg 2 attack, enabling snakes a small chance to damage armored units."

So no open die rolls in CoE3?
Everything else EXCEPT dmg 1 attacks already uses open die rolls, so that little update is just rectifying a minor problem and making snakes (the real ones) a lot more annoying than they already are...

EDIT: To clarify, snakes have a dmg 1 venomous bite, which generally does a number on any standard unit they manage to bite, because while the damage from the bite is generally very low, the poison tends to be fatal more often than not.

Also, "snakes" is, for me at least, a general term for any wandering independent stack, which are anything from a nuisance to a hazard to an aneurysm inducing aggravation (indie stacks, if left alone, tend to take flagged resources and unflag them, sometimes with critical results when resources are tight).

The reason for that term being "snakes" is in a hotseat MP game where we had something like three stacks of serpents, five or six stacks of snakes and sundry deer, boar and wolf stacks unflagging everything in sight and requiring two dedicated vermin extermination squads to keep under control.

Therefore, {deer, boar, wolf, serpent, soulless, longdead, ghoul, dispossessed spirit, giant ant, snake, bandit, brigand, etc} == snake

Seriously, one does need to plan garrison/extermination squads, since otherwise wandering independents will ruin your economy.

Last edited by Edi; December 15th, 2011 at 04:47 PM..
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
  #57  
Old December 15th, 2011, 05:25 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Also worth mentioning is that some wanderers can include Manticore, Griffins, Chimera, Beholder, and worst of all is Creeping Doom. Some things that you end up HAVING to leave wandering because it takes abit to get a force big enough to kill it. Pretty rough when you are also trying to gain enough resources to GET an army that can kill it. Early gathering can be a real game of chance.

Last edited by Gandalf Parker; December 15th, 2011 at 05:43 PM..
Reply With Quote
  #58  
Old December 15th, 2011, 05:41 PM
samoht's Avatar

samoht samoht is offline
Sergeant
 
Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
samoht is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

My experience with CoE2 was that only bandits, deer and wolves actually wandered. The rest of the indy's just stayed put where I found them. So you're saying that has been changed?
Reply With Quote
  #59  
Old December 15th, 2011, 06:34 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

The game is sounding more fantastic with each update and the more I learn about it. Honestly, just like with Dominions, it's as if Illwinter could read my mind and make a game just to meet my desires.
Reply With Quote
  #60  
Old December 15th, 2011, 09:43 PM

nordlys nordlys is offline
Corporal
 
Join Date: Jun 2008
Posts: 86
Thanks: 4
Thanked 5 Times in 4 Posts
nordlys is an unknown quantity at this point
Default Re: Conquest of Elysium 3 dev log

So what about combat, is it the same autoresolved blob vs blob as in COE2 or there are some kind of improvements? I really wanted to like COE2, but combat killed it for me.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.