.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 27th, 2005, 07:27 PM

MarkY MarkY is offline
Private
 
Join Date: Dec 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
MarkY is on a distinguished road
Default Simulator Formations?

Is there any way to define the fleet formations in the simulator, other than through some hackery / modding? I ask because the default formations are really quite bad and take a lot of the fun out of the battles, esp. the larger battles. For example, if you run a full complement off Kawangi against a full complement (meaning 16 of each ship) of Tchorak, the Tchorak win with more than a third of their fleet intact. But if you add a second Kawangi fleet and put just one ship in it, it creates different formations and the Kawangi come out only losing a handful of ships.

This problem doesn't just occur with huge battles -- when facing multiple enemies that include fighters, it's hard to position your own fleet in a defense posture before the battle heats up.

Anyway, seems like this would be a nice feature, and I can't find it anywhere.
  #2  
Old December 27th, 2005, 10:46 PM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: Simulator Formations?

I'd also like to see this.

And further into the future, I'd like to see the ability to set up a simulator battle, set all the formations, save the configuration to a file, and email it to other people to load and try out.

This way people could create and share combat challenges
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #3  
Old December 28th, 2005, 07:03 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Simulator Formations?

speaking of simulator formations, i ran into a problem with the squidies in the simulator, once. I forget who I had them fighting, but i'll try to recreate it.

Basically, they took their normal 'circle' formation, but none of them moved. a single AI ship (kwangi, probably. I think i was facing a bunch of ships against one in an AI duel) then went through them one by one, picking them off.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
  #4  
Old December 28th, 2005, 07:44 PM

ImUrOBGYN ImUrOBGYN is offline
Corporal
 
Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ImUrOBGYN is on a distinguished road
Default Re: Simulator Formations?

Quote:
Puke said:
speaking of simulator formations, i ran into a problem with the squidies in the simulator, once. I forget who I had them fighting, but i'll try to recreate it.

Basically, they took their normal 'circle' formation, but none of them moved. a single AI ship (kwangi, probably. I think i was facing a bunch of ships against one in an AI duel) then went through them one by one, picking them off.
I've had this happen once, as well. And I also believe the sim would be much more fun if you could set formations or at least the enemies would use their in-game formation, too.
  #5  
Old December 28th, 2005, 10:16 PM
Shadowcat's Avatar

Shadowcat Shadowcat is offline
Corporal
 
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcat is on a distinguished road
Default Re: Simulator Formations?

And not to mention setting the load-out for your ships, of course
__________________
Infinite Space Federation - Strange Adventures, Weird Worlds, mods and more...
  #6  
Old December 28th, 2005, 11:00 PM

Foosnark Foosnark is offline
Private
 
Join Date: Dec 2005
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Foosnark is on a distinguished road
Default Re: Simulator Formations?

Quote:
Puke said:
speaking of simulator formations, i ran into a problem with the squidies in the simulator, once. I forget who I had them fighting, but i'll try to recreate it.

Basically, they took their normal 'circle' formation, but none of them moved. a single AI ship (kwangi, probably. I think i was facing a bunch of ships against one in an AI duel) then went through them one by one, picking them off.
Friendly ships just sit around not doing anything... were you pitting two fleets against each other while watching as a Deep Hunter maybe?
  #7  
Old December 29th, 2005, 03:43 AM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Simulator Formations?

Correct, if you make a fleet of the same race as the player, you can (and have to) control its ships.
  #8  
Old December 29th, 2005, 07:39 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Simulator Formations?

ah ha! i think that was exactly it. maybe theres a way to run the simulator without a player race being inculded? or maybe in a patch?

or maybe the answer is to mod in an additional race with a cloaked ship, so you can watch without compramising the squidies.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
  #9  
Old December 30th, 2005, 04:32 AM
MrFantastic's Avatar

MrFantastic MrFantastic is offline
Private
 
Join Date: Dec 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
MrFantastic is on a distinguished road
Default Re: Simulator Formations?

Just play a zorg fighter instead and telport right into the middle immediatly. You can still watch after you die.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.