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  #191  
Old March 4th, 2013, 02:02 AM

chelubey chelubey is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

Llamaserver's oddity:
> Game: WallWorld2
> Turn number 60
> Next turn due: 06:44 GMT on Monday March 4th
> Shinuyama 2h file received
> C'tis 2h file received
> Machaka 2h file received
> Mictlan Waiting for 2h file
> R'lyeh Waiting for 2h file
> Ulm 2h file received
> Last updated at 00:19 GMT on Monday March 4th
> Current time: 05:34 GMT

I sent my turn about 4 hours ago, but llamaserver doesn't perform any processing There was no confirmation mail as well (mails - since I tried to post turn several times).
I hope all unprocessed queues will be processed there before taking into account actual time/deadline otherwise me and Mictlan are going to stale on this turn.
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  #192  
Old March 4th, 2013, 05:01 AM

chelubey chelubey is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

Ultimately everything went fine: http://www.llamaserver.net/doAdminAc...ion=showstales
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  #193  
Old March 4th, 2013, 05:03 AM

Tiavals Tiavals is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

Good.
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  #194  
Old March 11th, 2013, 06:01 PM
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Lunaje Lunaje is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

So Mictlan went suddenly AI on turn 60? I didn't notice until now.
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  #195  
Old March 12th, 2013, 04:11 AM

Tiavals Tiavals is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

So it would seem. Strange.
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  #196  
Old March 19th, 2013, 06:18 AM

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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

Thx for letting us know -__
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  #197  
Old March 26th, 2013, 08:11 AM

chelubey chelubey is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

What are our victory conditions? Everyone's concession?
I realized I don't know what they are, and there is nothing about it in thread's header message (neither later).
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  #198  
Old March 26th, 2013, 02:00 PM

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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

Well, I'm not that picky. Until everyone feels someone is unbeatable. I guess an allied victory could work? For now it's just one to rule them all, but if everyone agrees, allied victory is accepted too.
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  #199  
Old March 27th, 2013, 08:28 AM

chelubey chelubey is offline
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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

Ok, thanks for clarification.
Actually I didn't mean joint victories. Rather suddenly for I've realised I'm not sure what our victory conditions are, and I'be became alarmed that we could have victory condition related with % of capitals captured. It would significantly change matters.

And despite there was nothing about that in the header, I decided to check just in case.
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  #200  
Old March 27th, 2013, 04:23 PM

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Default Re: WallWorld2 - 10/10 - Newbie-Intermediate

As far as I know, I didn't put the victory points in-game mechanic in use, so that'd normally mean the game goes on until a single victor is chosen among the players.
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