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  #11  
Old December 23rd, 2002, 08:34 PM
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Tim Brooks Tim Brooks is offline
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Default Re: Welcome, bring us your questions...

Sniper:

I have heard of this game, though I never played it. I can't really say if you will see something similar from us. If so, it would most probably be internally developed. We are starting to talk about out "next" game as we close in on finishing All American.

Merry Christmas!
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  #12  
Old December 23rd, 2002, 08:38 PM
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Default Re: Welcome, bring us your questions...

Imperator Fyron:

Quote:
Do you guys have someone in line to replace Richard?
Are you offering your services? Actually no, we are evaluating his position and how best to handles the duties. Richard was special and wore alot of different hats for us (which probably explains the burnout). We won't make a decision on Richard's position and how to handle it all until after the holidays.

Merry Christmas!
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  #13  
Old December 23rd, 2002, 08:45 PM

sachmo sachmo is offline
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Default Re: Welcome, bring us your questions...

Tim,

When do fish sleep?
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  #14  
Old December 24th, 2002, 01:42 AM
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Default Re: Welcome, bring us your questions...

Quote:
Originally posted by Tim Brooks:
Imperator Fyron:

quote:
Do you guys have someone in line to replace Richard?
Are you offering your services? Actually no, we are evaluating his position and how best to handles the duties. Richard was special and wore alot of different hats for us (which probably explains the burnout). We won't make a decision on Richard's position and how to handle it all until after the holidays.

Merry Christmas!

Would you hire a college student with no work experience?
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  #15  
Old December 28th, 2002, 12:15 AM
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Tim Brooks Tim Brooks is offline
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Default Re: Welcome, bring us your questions...

Quote:
Would you hire a college student with no work experience?
At this point, probably not. Although nothing is written in stone here.

Quote:
When do fish sleep?
Is this a trick question?
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  #16  
Old December 28th, 2002, 04:07 AM
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Default Re: Welcome, bring us your questions...

This isnt just an ask Shrapnel games question but I'd appreciate any input from Tim or the other godlike figures:
I have been playing, commenting on and designing wargames/rpgs and the like for years and have one or two ideas that I'd like to try and make reality. Basically, how would I go about starting this process? Is it worth the slog? Can one man do most of it alone?
Thanks guys, I'd rather have a dream killed than start down another road that goes nowhere
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  #17  
Old December 28th, 2002, 06:54 AM
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Default Re: Welcome, bring us your questions...

Malfador Machinations (creators of Space Empires) is essentially 1 person.
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  #18  
Old December 30th, 2002, 05:21 PM

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Default Re: Welcome, bring us your questions...

Quote:
Originally posted by Tim Brooks:
[QB
quote:
When do fish sleep?
Is this a trick question?[/QB]
Nope. It's a real question.
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  #19  
Old January 25th, 2003, 05:14 PM
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Default Re: Welcome, bring us your questions...

sachmo, I know!

mlmbd
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  #20  
Old January 26th, 2003, 06:01 AM
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Default Re: Welcome, bring us your questions...

Sniper,

Yes, it is possible for one person to create a game. Gilligames is one person (me), and several other developers for Shrapnel are one-man operations. However, even though one person can be in charge, it often takes 3rd party help to get everything done. For example, Space HoRSE has 3rd party voice talent, music, lots of programming help (mostly from internet forums), and of course, marketing and sales (Shrapnel Games). It is possible, but it isn't easy.
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