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  #111  
Old May 8th, 2021, 09:57 AM

Karagin Karagin is offline
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Default Re: Issues in scn 73 Return to Guam

Quote:
Originally Posted by DRG View Post
So it ended up being easier with the LVT's even with the Wire on the Japanese positions?

And yeah...... I really thought those mortars were in both versions I was working with.

I have looked at that area using a Venola map..... those hills were a LOT steeper in RL
Maybe adjust the hill heights will add to the Japanese side for slowing down the Marnies. What about adding in more snipers?
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  #112  
Old May 8th, 2021, 10:32 AM
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Default Re: Issues in scn 73 Return to Guam

Or make some really steep slopes impassabel so vehicles cannot traverse them and grunts are really slowed by them?
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  #113  
Old May 8th, 2021, 01:03 PM
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Default Re: Issues in scn 73 Return to Guam

I have been working on something just like that and digging around the net for more info

EDIT

I had what was shaping up to be an interesting variant with hills more like reality and I got it done to the point of running a playtest and it started with the message that "USMC Engineers clear dragons teeth" which is a really nifty trick given they were in LVT's over half a km away from the nearest DT.......I took them out... repurchased them, reloaded them and started the game....same message...then the screen greyed out and locked up so that's a "delete me!!" dead end.

Don Lazov will attest to the joy of trying to massage an old scenario. It can be quite an adventure but once they start going sour there is only one solution. It's too bad. it was really starting to get interesting.
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; May 8th, 2021 at 04:11 PM..
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  #114  
Old May 8th, 2021, 06:13 PM

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Default Issues in Scenario #77 Bulson

The wooden buildings at 54,45 and 55,46 are paved roads

The ones at 48,49 and 54,50 are rough.

The secondary road disappears at 54,81.
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  #115  
Old May 11th, 2021, 05:42 PM

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Default Issues in Scenario #83 East to Rostov

The Russian Dug in T-34s (Formation B) and the AT bunkers (Formation C) use SS flags.
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  #116  
Old May 11th, 2021, 07:04 PM
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Default Re: Issues in Scenario #83 East to Rostov

Well, that shouldn't have happened. Now corrected
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  #117  
Old May 12th, 2021, 12:38 AM

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Default Re: Issues in Scenario #83 East to Rostov

I found it odd too since the scenario pre dates the SS flag icon.

I even checked to see if they were originally purchased as captured German units but they are vanilla Russian ones.
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  #118  
Old May 12th, 2021, 01:32 AM

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Default Re: Issues in Scenario #83 East to Rostov

I forgot to mention that the German A0 has no main gun ammo. Probably meant to represent a command tank.
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  #119  
Old May 12th, 2021, 02:20 AM

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Default issues in Scenario #85 Wiking volunteers defend

The scenario is billed as Finn defend vs Russian assault and features the Finnish flag on the player select page but when you get to the actual game all the v hexes are SS flags and all of the units use SS flags except E3 which uses a Finnish flag.

The squads are titled as "Inf Gruppe SS" but the HQ, AT guns, and MMG units are "Finn/5SS".

I would suggest that the main screen show SS vs Russia and all units use the SS flag or keep it as Finn vs Russia and have all the units use the Finnish flag.

This is another one that predates the SS flag so I am not sure why most were converted to the SS flag but E3 and the Side selection screen were not.
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  #120  
Old May 12th, 2021, 06:53 AM
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Exclamation Re: issues in Scenario #85 Wiking volunteers defend

They show the SS tag because I changed them to the SS tag because Wiking was an SS formation

We have been over this in the past.... the main screen cannot show SS vs Russia because the only nation buttons used in the game are the ones you see when you pick for a generated battle and there is no SS "nation" ( or Philippines or Bolivia or the host of other nation ID and V hex flags we now allow to be used to dress up scenarios ) so it's going to show Finn as it was designed to. It may be that in that battle most of the Wiking units were Finns which is why he made them Finn instead of German... that's his prerogative as scenario designer.

E3 was missed in the conversion and why it still showed the Finn ID tag but that's now been corrected
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Last edited by DRG; May 12th, 2021 at 07:08 AM..
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