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  #11  
Old February 25th, 2021, 10:07 AM

Karagin Karagin is offline
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Default Re: HQ unit for AI run side

I think we have gotten a bit off track, I am saying does the AI treat its A0 aka command unit as just another unit to move around or does it protect it, and does it suffer major command and control issues if it is destroyed.

I never move my (player) ran A0 unit into the fight unless I have no choice or need to get to a better spot to keep things going. My questions about the AI run force and how it treats this unit.
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  #12  
Old February 25th, 2021, 10:09 AM

Karagin Karagin is offline
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Default Re: HQ unit for AI run side

So based on Andy's comments, even with a FO unit losing the AO for the AI side will cause them issues with OM fire?
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  #13  
Old February 25th, 2021, 11:55 AM
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Mobhack Mobhack is online now
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Default Re: HQ unit for AI run side

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Originally Posted by Karagin View Post
So based on Andy's comments, even with a FO unit losing the AO for the AI side will cause them issues with OM fire?
Yes as the offmap units will be less avaiable due to comms problems.

As to how the AI uses the A0 - as a regular unit which slowly follows the herd of lemmings. It might be a bit more likely to sit still if it thinks there is an enemy nearby, is all. If the AI is given one in a scenario that has been turned into an APC or panzer, then it will likely be at the head of the lemming charge.
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  #14  
Old February 25th, 2021, 09:00 PM

jivemi jivemi is offline
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Default Re: HQ unit for AI run side

Quote:
Originally Posted by Karagin View Post
I think we have gotten a bit off track, I am saying does the AI treat its A0 aka command unit as just another unit to move around or does it protect it, and does it suffer major command and control issues if it is destroyed.

I never move my (player) ran A0 unit into the fight unless I have no choice or need to get to a better spot to keep things going. My questions about the AI run force and how it treats this unit.
From personal experience the AI usually keeps its AO to the rear. Oftentimes bump into it late in an attack scenario going after rear-area objectives but otherwise rarely see it.
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