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  #341  
Old May 11th, 2012, 11:43 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

So if i understand well i have to slaughter Caelum now and it's a win ?

Glad to hear that, i have my news SCs ready to fight, would have been sad to not use them
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  #342  
Old May 13th, 2012, 05:25 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

FREE nuggets in Lish !

It seems Hinnom & Ulm has dropped of the game, at least this turn.
So i propose to stop there if Caelum is fine with that.

Fyi Caelum, each turn i ll be able to cast one more big horror (sometimes 2) and i m producing 2 new geared SCs like the 2 you have met in the small army who kicked your *** (each turn too)
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  #343  
Old May 13th, 2012, 02:41 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by Bullock View Post
FREE nuggets in Lish !

It seems Hinnom & Ulm has dropped of the game, at least this turn.
So i propose to stop there if Caelum is fine with that...
It sounds like you are hoping to claim victory while only actually defeating a single opponent this game (Nieflelhiem).

Needless to say, the Caelum empire will not accept that.

While you and your ally have an obvious, and large advantage, I doubt that will be too hard to achieve. I vowed to fight to the end at the start of this game.

So- BRING IT! False god.
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  #344  
Old May 13th, 2012, 04:45 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

No I just remember that it was your team couple of turns ago that was saying that you are willing to conciede. I doubt Bullock minds playing around with you for a bit
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  #345  
Old May 14th, 2012, 12:26 AM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Well, I ended up missing this turn, but yeah. I'm pretty much going to concede if Caelum will.

I got my communions burned to a crisp by unexpected Heats from Hells and Firestorms. I probably should've gone a different route than the "spam all the chaff" strategy I adopted. I mean I could've probably beaten Abysia, but my inexperience is showing, with the multiple failures in communion scripting (plus I forgot how painful laying siege to a mid/late game nation's fort can be).

So yeah, I basically found alot of areas where I'm now working on (communions especially, the info I derived from this game was invaluable), and is forcing me to rethink my different LA Ulm strategies. So a good experience methinks.
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  #346  
Old May 14th, 2012, 01:04 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

I think the next turn might hurt Caelum's confidence
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  #347  
Old May 14th, 2012, 08:38 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by Bullock View Post
I think the next turn might hurt Caelum's confidence
I'm guessing that after the 11 attacks launched against the Caelum empire this turn, you were hoping for something more spectacular than taking only 1 insignificant, and weakly defended province to demoralize us. Try harder!
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  #348  
Old May 15th, 2012, 07:23 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Yeah indeed

I knew horror wasn't going to be very efficient against your PD. But still, i thought bigger one could handle it.

Doesn't matter it will take only a couple more turns !
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  #349  
Old May 16th, 2012, 12:41 AM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

I felt bad for my troops besieging one of Hinnom's caslte coz they were starving outside it so thats one of the few orders I gave this turn. Don't need to worry Caelium I'll let you two with Abyssia dish it out without interfering

Although I'd love to show you the strength of my Morrigans.
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  #350  
Old May 16th, 2012, 10:20 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Quote:
Originally Posted by Bullock View Post
I knew horror wasn't going to be very efficient against your PD. But still, i thought bigger one could handle it.
Actually I wasn't too happy with the way my PD fought the horror. If you look, you'll notice that my Iron Crowns -always- were the first troops to surround the Horror, every time it moved. The problem with that, is that Iron Crowns don't have magic weapons. All of my PD that uses magic weapons were blocked from attacking the Horror till all the Crowns died- thus, they couldn't deal with the ethereal.

From looking at it, I would have to say that it's something with the way flying movement is coded that caused that, because it was consistent, and the distance did not matter.
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