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  #11  
Old October 1st, 2008, 11:16 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Gauging interest for a mod

Well that would suck. Kindof a dead end then. Shrapnel cant just let it ride based on a "they dont want to be made aware". I think Id still ask just on the off chance of getting someone in a good mood.
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  #12  
Old October 1st, 2008, 11:21 AM

llamabeast llamabeast is offline
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Default Re: Gauging interest for a mod

Nope, they are are a big company infested with crazy lawyers.

Anyway, change of subject. Dominions 3000 is a very interesting mod. You should check it out. I'm sure they'd be keen on having another sci-fi-ish nation or two added, and also I'm sure they'd be keen for any contributions or suggestions for the mod so far. Being such a big project I think Aezeal must be spread pretty thin.
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  #13  
Old October 1st, 2008, 03:50 PM

Aezeal Aezeal is offline
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Default Re: Gauging interest for a mod

Well in my relative haste to make the mod playable (since it's not compatible with other nations) I needed to get a number of nations, enough to play a game, very quickly so the depth of some nations is lacking. Also I haven't been able to do much on the graphic side of it since I'm just not a graphics man.

I think a nation created by someone dedicated to it would be great and would have a lot of potential in the dominions 3000 game.

PS llama have you been able to play the later version of the mod, last I remember you couldn't play it due to naming thingies with your silly windows alternative
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #14  
Old October 1st, 2008, 04:16 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Gauging interest for a mod

I'm sick so I'll be in bed for a few days. Gentlemen, if you have ideas for stats of light infantry and alike, please add messages to my turanic mod.

SO far I only did 3 units, edited the starting sites, and not even did anything about putting a picture to the sites as I screwed up and didn't have the IQ to understand if I can make a new site or I am doomed to edit one starting site from scratch. If so, how do I put picture for new starting site? I failed at the manual.
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  #15  
Old October 7th, 2008, 01:21 PM
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Default Re: Gauging interest for a mod

On the subject of things inspired by Warhammer 40k: We already have one mod Nation inspired by Nehekhara, and I propose a second! But in *this* case, one inspired by the Necrons, but adapted to the basic Dom3 setting (as in, the Fantasy/History/Mythology basic setting). So, sort of a combination undead/steampunk/high technology/ancient society 'Frankenstein's Monster' kind of Nation. I think that could be an awful lot of fun.

Suggested features: longdead with armour bolted to their skeletons, tomb factories, ancient machines, golems fashioned from dozens of corpses, winged undead units with crossbows, energy beings with the ability to enslave other beings, a very strong focus on Death and Astral, with little or no other magic, commanders that autocast 'Ritual of Returning', undead and unliving units with Regenerate and Heal Self, units that autocast a spell that heals undead (Tomb Spyders), scouts with Fear (Flayed Ones), most units have the 'Mindless', 'Undead', and/or 'Inanimate' tags, with *very* few-and *very* expensive Commanders to lead them-maybe instead of the standard "Tomb Lord", they could be led only by Monoliths, which would be Capital only, and require an enormous amount of Resources to build, requiring the Capital to be more or less shut down, every time you want to build a leader.

2 high-power unique summons: 'Deciever', and 'Nightbringer', with 'Outsider' and 'Void Dragon' Pretender chassis.

Maybe somebody will want to build this themselves, or maybe I'll get to it in a few years
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  #16  
Old October 8th, 2008, 08:08 PM

Aezeal Aezeal is offline
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Default Re: Gauging interest for a mod

Honey make that nation for dominions 3000 PLEASE!!!
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #17  
Old October 9th, 2008, 04:34 AM
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Default Re: Gauging interest for a mod

But that's just it, it's specifically not meant to be for Dominions 3000. It's taking a wildly futuristic concept/theme and applying it to the vanilla setting. That and I'm barely able to get any work done on the 50,000 other mods I want to make...And nobody else seems to want to run with any of my ideas.

I wish they would.

I'd love to see a Necronesque Nation for Dom3k, though. Maybe as an evolution of LA Ermor?
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  #18  
Old October 9th, 2008, 04:51 AM

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Default Re: Gauging interest for a mod

well start on this then.. you make it for vanilla and I'll convert it too 3k
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #19  
Old October 9th, 2008, 07:02 PM

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Default Re: Gauging interest for a mod

HoneyBadger, I'll give it a shot. No promises on sprite quality though ;]
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  #20  
Old October 10th, 2008, 03:48 AM
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Default Re: Gauging interest for a mod

Read the wiki article on Necrons and come up with some sample sprite ideas, DigitalSin, and we'll talk I'm really getting stretched thin here, but I have to say, it does sound like it would be fun to design.
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