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  #301  
Old February 24th, 2012, 04:54 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

haha its unexpected and strange if you don't know Ermor is at war and are clueless as to what most of MA Ermor's units are.

I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost.
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  #302  
Old February 24th, 2012, 04:54 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Just to keep everyone posted, I probably won't be online between saturday morning and sunday night. If I can play my turn, I'll try, but I really don't think so.
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  #303  
Old February 24th, 2012, 05:14 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I might also have some trouble this Saturday, depending on the time the current turn hosts.
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  #304  
Old February 24th, 2012, 07:07 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Alright, I'll make sure there is a steep weekend delay after this turn goes in.

Quote:
I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost.
Those slingers were pretty cheap, but yeah, since you don't use bought troops much, the 500 gold of my troops was indeed more gold than yours probably.

either way, winning a big battle with so few giant losses was exactly what this game called for at this point :-)
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  #305  
Old February 24th, 2012, 07:10 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by 3V4JKZ2 View Post
Alright, I'll make sure there is a steep weekend delay after this turn goes in.
I'd charge them if I were you. 500 gold for a days delay. Of course I as your manager would get a 10% cut.
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  #306  
Old February 24th, 2012, 09:36 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

That'd be clever, but probably unsportsmanly.
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  #307  
Old February 25th, 2012, 05:10 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I added 24 hours to the turn timer. Feel free to not use it if you don't need it.
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  #308  
Old February 25th, 2012, 07:10 AM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I just go my turn in, but I'll be out for 48 hours, so either this turn or the next, depending on when everyone turns everything in
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  #309  
Old February 26th, 2012, 09:05 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

So, what is happening right now? I didn't any emails about a new turn yet.
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  #310  
Old February 26th, 2012, 09:16 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Request turn resend on Llamaserver.
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