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  #181  
Old March 13th, 2022, 02:08 AM

Karagin Karagin is offline
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Default Re: MAPS! Two Maps from Karagin

Attached are two maps.

I used the number slots 512 and 514

Each has a brief text file about the maps.

Map 512 is a fictional city/harbor that could be found anywhere.

Map514 is a fictional valley region based on a tabletop map board my Battletech group made many years ago. Fun times on it, so I tried to recreate it in the scale of SPMBT.
Attached Files
File Type: zip SPMBT Map512 New Derry City.zip (61.0 KB, 91 views)
File Type: zip SPMBT Map514 Tuncha Valley.zip (84.1 KB, 93 views)
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  #182  
Old March 13th, 2022, 05:33 PM
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DRG DRG is offline
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Default Re: MAPS!

A Hostomel, 2022 map created by Dan Combs ("Carp")

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The map is a hard one to play, few places to hide. The two battles, or one big one were assaults by both sides separated by 24 hours. The battle narratives are on wiki an several other sites with a query for Antonov Airport or Hostomel Airport.

The giant Antonov aircraft was destroyed here as well as several Il-76 on the ground.
Attached Files
File Type: zip Hostomel map 2022.zip (269.4 KB, 121 views)
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  #183  
Old September 6th, 2023, 09:44 PM

Karagin Karagin is offline
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Default Re: MAPS!

Map question: Can buildings be placed in swamp hexes or does that change the hex to dry land?
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  #184  
Old September 7th, 2023, 08:47 AM
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DRG DRG is offline
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Default Re: MAPS!

Quote:
Originally Posted by Karagin View Post
Map question: Can buildings be placed in swamp hexes or does that change the hex to dry land?
Buildings cannot be placed in swamp

HOWEVER

There are ways to do it......



if you place a clear hex into the swamp first

Try various combinations. Sometimes the hex you change and place the building will report swamp as shown here and sometimes it will report clear

Bottom line.... Experiment
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Last edited by DRG; September 7th, 2023 at 09:11 AM..
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  #185  
Old September 7th, 2023, 09:41 AM

Karagin Karagin is offline
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Default Re: MAPS!

Thanks, I am working on a map and had some ideas; I thought I would ask, so now it's off to work on it and see what I can do with things. Thanks again.
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