.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #131  
Old May 20th, 2021, 03:50 AM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #92 Tigers at Narva

The Russian P-39s (Formation AD) have no ammo for their 37mm cannons
Reply With Quote
  #132  
Old May 20th, 2021, 07:20 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,260
Thanks: 3,812
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

Actually they do.... they just don't have a gun. For Aircraft the AP line is the number of guns and the HE line is the ammo. Those units in that scenario show 2 HE and 0 AP

Now corrected
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #133  
Old May 20th, 2021, 10:03 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,260
Thanks: 3,812
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

I just discover why it was 2 HE and 0 AP but that discovery raises other questions

The oldest OOB I can check is DOS 7.01 which goes back to 2004. The scenario description TXT files are generally a good indicator of when it was made but this one shows 2006 but others on either side show 2001 so I will assume this was made using OOB's from around that time which would be DOS ver 3 or 4.

But I digress.....

The DOS 7.01 shows the unit used in that scenario to have 2x 30cal MG, 2x 50cal MG and the 37mm cannon and all the ammo/gun info is correct in that there is ammo and the number of guns is not zero

This is where things go sideways. The unit in the game shows the third slot with the cannon set up like 2 bombs so IDK if the unit was modified or why it would be but it is correct now
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #134  
Old May 20th, 2021, 12:50 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 782
Thanks: 1,190
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: RetLT Scenario issues

My guess is that it was modified by the designer. I know of few of them that do so.
__________________
ASL
Reply With Quote
  #135  
Old May 20th, 2021, 12:51 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 782
Thanks: 1,190
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: RetLT Scenario issues

I know I have added sandbags or logs to few tanks here and there to help balance or historical records...
__________________
ASL
Reply With Quote
  #136  
Old May 21st, 2021, 07:45 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #94 Romanian Spring attack:

Mud hexes 47,33 and 48,34 are paved roads
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #137  
Old May 22nd, 2021, 07:48 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #95 Wiking meets the red blitz

There are invisible wooden bridges at 80,26 80,16 80,40 and 79,49. Since there are no roads I think these were supposed to be fords.

The Russian level bombers do not attack. I would plot them to strike on turn 0. The scenario is hard enough as it is so I would not make them strike aircraft.
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #138  
Old May 23rd, 2021, 06:21 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,260
Thanks: 3,812
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

The bridge/fords I can fix and yes this was a way to create a safe crossing place before we added the ability to manually change hex height but as you noted the scenario is already difficult for P1 but Medium as played as P2 and I assume as P2 you used them as bombers so in this case rather than plot them for a first turn strike and either give them an actual target that if destroyed could tip the play balance making a difficult scenario for P1 even more so or simply target them someplace they will do nothing more than create an airshow, what I am going to do is remove them. That does not make the scenario more or less difficult for P1 but potentially makes what you rate as a medium difficulty scenario when played as P2 into something that potentially makes it equally difficult and balanced for both sides
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #139  
Old May 27th, 2021, 02:10 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #98 Hell's Highway:

The German HS-129s (Formation BP) play a rocket firing sound when they use their 7.5 cm cannon.
Reply With Quote
  #140  
Old May 28th, 2021, 04:59 AM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #99 Wiking's Castle

Russian TU-2s do not fly. I would eliminate them or set them to attack on turn zero.

When I played Russia all they did was kick up smoke and damage a squad.
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.