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  #11  
Old August 12th, 2014, 05:55 PM
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Default Re: "Rusty Nickel" at the Gateway of Tears

awaiting on developments on this project
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  #12  
Old August 12th, 2014, 07:26 PM
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Default Re: "Rusty Nickel" at the Gateway of Tears

Quote:
Originally Posted by shahadi View Post
I recall wherein it was stated that user created formations should be listed at slot numbers greater than 900 in the OOB. Sorry, have not found the reference but I'm confident this is a "hard" rule.

Still can not see the elevators.
It's not a "hard" rule just good sense as no formations above 900 are used in any OOB. It makes it easier to find user created ones.
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  #13  
Old August 12th, 2014, 09:32 PM
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Default Re: "Rusty Nickel" at the Gateway of Tears

The USMC OOB has quite a few "R&D" items in the 900's and a huge gap of nothingness in the 800's I put mine there so people could grab the info if they wanted it then delete it easily. I was unaware of the "rule", sorry.

Can I ask is nobody seeing the ship elevators?
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  #14  
Old August 13th, 2014, 05:41 AM
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Default Re: "Rusty Nickel" at the Gateway of Tears

Yeah, that's why I put the R&D stuff in the 900's. You'll note NONE of those formations can be purchased by players.
If you look them over they're the organizations for battalion and regimental assets between 1946-2020. Useful when making the "combat" formations players can purchase.
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  #15  
Old August 13th, 2014, 04:04 PM
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Exclamation Re: "Rusty Nickel" at the Gateway of Tears

I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
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  #16  
Old August 13th, 2014, 04:11 PM
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Default Re: "Rusty Nickel" at the Gateway of Tears

Quote:
Originally Posted by shahadi View Post
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
Sorry, I must have messed up

They should look like this:


heres the .Bmp:
Attached Images
File Type: bmp Elevator.bmp (23.3 KB, 130 views)
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  #17  
Old August 13th, 2014, 04:39 PM
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Exclamation Re: "Rusty Nickel" at the Gateway of Tears

Thanks, looks good, but should they not be a simple rectangle shaped object?

Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.

Smile.
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  #18  
Old August 13th, 2014, 09:52 PM
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Default Re: "Rusty Nickel" at the Gateway of Tears

Quote:
Originally Posted by shahadi View Post
Thanks, looks good, but should they not be a simple rectangle shaped object?

Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
The Elevators on the Wasp-class LHD Stick out from the Hull over the sea:


I will upload a new.shp file tomorrow.
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  #19  
Old August 14th, 2014, 07:01 PM
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Potion Re: "Rusty Nickel" at the Gateway of Tears

I'm playing with the boat, having created a map from the scenario as you rightly suggested; now, I am of the mind that the boat should be a map with the deck, bridge, island, all the non weapon pieces, available from the Map editor. However, weapons ought to remain available from the Purchase screen, obviously.

Otherwise, we have to build the boat with each scenario. And, I'm finding that a real pain. You know, when I purchase a bridge, since they're classed as a Fortification, I get three of them at a time. So, I created a formation with just one bridge listed, another formation for the island and so forth.

I suggest, that the boat be created as a map and the player can add the weapons from the Purchase screen.

We would loose some existing building structures, but I think well worth it.
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  #20  
Old August 23rd, 2014, 11:56 PM
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Default Re: "Rusty Nickel" at the Gateway of Tears

The main problems with making the ship elements "buildings" are that, as I understand it:

1. the amount of work required goes through the roof (icons need creating for each level of zoom).
2. they cannot be destroyed or count toward victory.

The formation I included for the ship (#801 USS Bataan in Misc purchase screen) should give:
1x bridge, 1x "island", 2x SAM/RAM(RIM116), 2x SAM(Sea Sparrow), 2x Phalanx, 2x 25mm chaingun, 2x well deck, 9x landing pads, 2x deck numbers and 2x elevators.
No idea why you get 3 of each.
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