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  #101  
Old June 14th, 2012, 04:49 PM

kianduatha kianduatha is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Quote:
Originally Posted by Anaconda View Post
Postponed until monday.

But there is a bigger problem that most likely prevents me from playing. Random hero Uru'gullu crashes the game when trying to manipulate army composition. IN EVERY SINGLE PROVINCE HE HAS BEEN. And ofc he appeared first at the gates of my seat of power...
Make a folder inside your mods folder and title it "Worthy_Heroes". Copy out of CBM_Sprites(also in your mods folder) the two Son_of_the_Alligator sprites and put them in the Worthy_Heroes folder. Everything should work then.
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  #102  
Old June 14th, 2012, 11:45 PM
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Anaconda Anaconda is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Actually what was needed was to copy those mentioned files from worthy_heroes into CBM_sprites . . . but now it works.


Thank you guys!
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  #103  
Old June 19th, 2012, 01:54 PM

mattyburn7 mattyburn7 is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

I'm on vacation from 6/22 through 7/1. Would it be possible to change hosting to 72 hours over that period. I"m going to try my best to get turns in. Don't panic if I stale in there.
Cheers
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  #104  
Old June 21st, 2012, 05:29 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Need a small extension, 12 hours please.
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  #105  
Old June 21st, 2012, 05:46 PM

Mightypeon Mightypeon is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Breaking news!

On a side discovery, Loreal super cool Shampoo Labs have apperantly discovered a new way to protect the world from the doom horrors that have destroyed earlier civilisations! As each Doom Horror can only be at one place at one time, pilling enough horrormarks on a certain immortal pretender, we hope to have him eventually be attacked by all doom horrors once a turn before being reborn! Such a feat would mean that everyone else is safe from those doomhorrors! Three Cheers to Rebourne or great and totally willing research subject!!!

P.S. Horror Marking Rebourne appears to greatly increase his Royal-guard-cidial tendencies, I need to loose less people next time

P.P.S. We are not claiming all of the current Horrormark testing range as our own, and are indeed willing to share with others interested in furthering the cause of SHAMPOO SCIENCE!!!
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  #106  
Old June 21st, 2012, 06:50 PM

HoleyDooley HoleyDooley is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

I'm not sure how the Horror thing works, so I am looking forward to finding out for future reference.
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  #107  
Old June 22nd, 2012, 06:06 PM

Mightypeon Mightypeon is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

In theory, a horror mark gives a certain unknown chance to summon a horror in a turn. This Horror will then, Assasination like, attack. This Horror will also make the Horrormark worse, because it has Horrormarking attacks. Eventually, ****ing scary horror will turn up, that should have some good odds at even killing an SC.
I really hope for this guy to show up:
http://dom3.servegame.com/wiki/Eater_of_Gods

Being Horrormarked will also cause Horrors Summoned in battle to prioritize the horrormarked dude.
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  #108  
Old June 27th, 2012, 05:29 PM
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

12 hours extension please. I will send my turn tomorrow after work, which would be 3-6 hours after the usual deadline.
thanks.
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  #109  
Old June 27th, 2012, 06:03 PM
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

The turn is due saturday evening UTZ
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  #110  
Old July 8th, 2012, 07:24 PM

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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

My My, Mr. Rebourne took aa slightly non optimal time for vacation!
Tsss, I do that fat horror communion and the bugger doesnt show up! Typical!!!
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